Things to think about when removing BONE - PLATING

Nhifu··2 votes·1,109 views

Boneplating Pros - Grants greater flexibility for melee champions in solo lanes Cons - Too strong that it completely negates certain poke champs and shoves out many poke champs from the "meta"

Example - Yasuo/Irelia into let's say Ziggs/Lux or any poke mage for the matter You simply buy Doran Shield or Corrupting pot, wait till they OOM and you win lane. Not very exciting is it?

An easier fix rather than removing it, would be from simply removing the spell damage reduction it gives, since Sorcery already has Nullifying orb for that. As most melee vs ranged matchups, it's mostly the AUTO ATTACKS, not the spells that create a huge gap between the two different classes.

Shield Bash Not sure if this is intended, but Yasuo will be pick or ban again because of this rune. I like the idea of giving "shield" oriented champions a bit more damage, since they never really have kill/zoning pressure, but this really doesn't do anything for the "tank" champions, as it really only helps out "fighters" like Riven / Yasuo / Morde, and not Nautilaus / Sion / Zac as much.

Yorick Honestly not overpowered or annoying to lane against at all, more of a "we never see him as much and are surprised he's playable" issue. Maybe it has to do with his ghoul leaping mechanic upon landing his skill-shot (just like Illaoi) Everyone know's what Illaoi's skill-shot does, but not Yoricks.

As for future goals, I'd wish to see more of a change for champions that are heavily immobile versus champions that are super mobile. Extremely restricting playable champions because of this issue ever since day 1 of release.

Notable issue of super mobile champions Viktor Rakan LeeSin Leblanc Compare these champions damage / poke / engage compared to their slower counter parts, and we see an underlying issue with champion select.

Jungler's power-farming are scaling too fast We all know currently that the majority of top 50+ players in solo queue right now are JUNGLER's, or a Mid/Top laner with a DUO that is a jungler. While in lower queues we see jungler's that are not actively playing their role correctly. They will farm the jungle and NEVER show up even if you ask. Players often times don't even pass up the blue buff to their mid laners.

A good fix for this would be - Changing spawn times of jungle minions while also increasing experience (gradual experience gain after slaying a jungle camp) Buffs spawn at 1:20* Skuttle spawns immediately when both buffs die* Wraiths and Wolves spawn at 2:00 Golems and Grump (frog) spawn at 2:30

*I dislike the fact that a player starting blue, will never be able to contest a skuttle that is near the enemy's red. (because red > blue buff in terms of 1v1)

1 Comments

Zaghyr2 votes

Yasuo will never take this rune, unless they go into the Resolve tree second and don't feel like taking anything else. The rune will completely useless on him for most of the game. It is very hard to control when his shield is available because it will get poked out everytime it comes up making it useless then, in a fight you will only proc this once unless you ult, and even then it won't do very much damage. This could have some use lategame because your shield as at 510 and you will likely have Steraks and/or Bloodthirster, so you could proc it somewhat reliably but that's assuming you reach the late and scale. This rune will be a dead rune early and mid game. The 10% shield refresh is also not enough reason to take it because that amount is abismal on him early. This will not make Yasuo pick or ban or broken by any means, and it will most likely not be on his radar.

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