Things to think about when removing BONE - PLATING
Boneplating Pros - Grants greater flexibility for melee champions in solo lanes Cons - Too strong that it completely negates certain poke champs and shoves out many poke champs from the "meta"
Example - Yasuo/Irelia into let's say Ziggs/Lux or any poke mage for the matter You simply buy Doran Shield or Corrupting pot, wait till they OOM and you win lane. Not very exciting is it?
An easier fix rather than removing it, would be from simply removing the spell damage reduction it gives, since Sorcery already has Nullifying orb for that. As most melee vs ranged matchups, it's mostly the AUTO ATTACKS, not the spells that create a huge gap between the two different classes.
Shield Bash Not sure if this is intended, but Yasuo will be pick or ban again because of this rune. I like the idea of giving "shield" oriented champions a bit more damage, since they never really have kill/zoning pressure, but this really doesn't do anything for the "tank" champions, as it really only helps out "fighters" like Riven / Yasuo / Morde, and not Nautilaus / Sion / Zac as much.
Honestly not overpowered or annoying to lane against at all, more of a "we never see him as much and are surprised he's playable" issue.
Maybe it has to do with his ghoul leaping mechanic upon landing his skill-shot (just like Illaoi)
Everyone know's what Illaoi's skill-shot does, but not Yoricks.
As for future goals, I'd wish to see more of a change for champions that are heavily immobile versus champions that are super mobile. Extremely restricting playable champions because of this issue ever since day 1 of release.
Notable issue of super mobile champions
Compare these champions damage / poke / engage compared to their slower counter parts, and we see an underlying issue with champion select.
Jungler's power-farming are scaling too fast We all know currently that the majority of top 50+ players in solo queue right now are JUNGLER's, or a Mid/Top laner with a DUO that is a jungler. While in lower queues we see jungler's that are not actively playing their role correctly. They will farm the jungle and NEVER show up even if you ask. Players often times don't even pass up the blue buff to their mid laners.
A good fix for this would be - Changing spawn times of jungle minions while also increasing experience (gradual experience gain after slaying a jungle camp) Buffs spawn at 1:20* Skuttle spawns immediately when both buffs die* Wraiths and Wolves spawn at 2:00 Golems and Grump (frog) spawn at 2:30
*I dislike the fact that a player starting blue, will never be able to contest a skuttle that is near the enemy's red. (because red > blue buff in terms of 1v1)