[Discussion:] Is it possible to create a competitive ranked environment without losing?
Hey guys.
So, we've all been there. We're playing ranked, and it feels GREAT when we're winning. It's a fun environment, and it feels nice. And then we lose. And then we lose some more. And all of that pressure on us for losing, for whatever reason it may be, causes a harsh detrimental effect (tilt as we know it.) So, I was wondering -
Is it possible to create a competitive ranked environment without a losing factor, for example?
I know that losing causes me to tilt, and sometimes I become a very nasty person (passive aggressively). It's an awful habit, and I try to change / fix it. But, why do I act this way? The system teaches us Winning rocks, losing sucks. Is there any way we could keep the 'winning rocks' portion, and remove the 'losing sucks' portion?
What do you guys think?