Jungle Items and Dragon
I will discuss dragon first: Right now Dragon is a little too snowbally after the first stack as long as you deny the enemy their first dragon. Which is the problem here, you want the first dragon and only kill other dragons just to deny dragons rather than getting more powerful for your team [which stacks 2,3,4 don't make you more powerful until at least the 5th dragon for the powerful buff]. Solution is take the +8% AD and AP and split it up over the other stacks, so each stack will either grant something like +3% AD and AP or +3/+3/+4/+5 for a total of +12% (or +15%) AD and AP after 4 dragons and 5th dragon will double this and grant on-hit true damage burn for 180 seconds. This will make every dragon powerful to obtain and create that investment that the new dragon is suppose to give and prevent snowballing after the first stack.
Now for Jungle items to create better diversity and this also helps out tank junglers a lot (right now we are seeing the same junglers plus Warwick and Diana as in season 4, but mainly only Warwick as the add-on) Machete will be unchanged
New clear speed removed for next tier, but Spirit Stone, Madred's Razors, and Quill Coat be back with some changes [stats will be for Monster combat only]
Spirit Stone: 25% increased damage to Monsters. Recover 7 health per second and 3 mana per second while in combat with Monsters; increases by +3 health per second and +2 mana per second for every second while in combat with Monsters.
Madred's Razors: 55 on-hit magic damage to Monsters; 20% bonus attack speed for 1.5 seconds while in combat with Monsters. Recover 7 health per second and 3 mana per second while in combat with Monsters; increases by +3 health per second and +2 mana per second for every second while in combat with Monsters.
Quill Coat: Monsters that attack you take 5% of their maximum health over 3 seconds (maximum 175 damage); take 15 less damage from Monsters. Recover 7 health per second and 3 mana per second while in combat with Monsters; increases by +3 health per second and +2 mana per second for every second while in combat with Monsters.
So these changes will allow for a lot more champions to see jungle play while granting fast junglers to clear fast but with little to no sustain; while slower junglers (mainly tanks which will take quill coat) will jungle slower than fast junglers but will be very healthy when they jungle since the sustain encourages slow jungling. This makes it for slow junglers will be healthy and can keep jungling while fast junglers will clear fast but take a lot of damage in the process because the monsters hurt and you have no sustain. Smite upgrades can be equipped on your item of choice after you purchased the next jungle tier Then you may pay gold and pre-items to have your jungle item gain combat stats of your choosing
Hope you appreciate my ideas and consider them ~ Stacona
- If you plan to counter jungle, since the season just started you probly shouldn't try using this one for now.
- This guy. The one that makes you wanna not smite jungle camps and go smite champions instead. This is why the jungle is so hard for some people right now, they pick up this item because they say hey, more damage is good right? lets get it. Awesome, this is just amazing. I can slow on my ganks, I do extra damage on my ganks, and i can finally smite
. But this does hurt your jungle, quite a bit to be honest. All that smiting of enemy champions takes away from the smiting of the jungle. Causing for longer clear times and for more damage being taken, but hey, if you can still sustain without it and clear pretty fast, its a GREAT choice.
- This guy. The 1v1 yeah you thought you were gonna win that fight nope you aren't jungle item. Enemy invading your jungle? Get this. HATE
- If you're a tank or you just want the jungle to be a lot easier to clear so you dont have to buy life steal or 5th stack
W 24/7 etc. etc. Buy this. I buy this item almost every match, it makes jungling go from Master difficulty to Apprentice. Yes its that big of a deal. If you don't go for Devourer enchantment this can be replaced by the