The inspiration tree is way too overused and overtuned.

Dasdi96··1 votes·288 views
Hide on bush - Summoner Stats - League of Legends

I looked at faker's op.gg and notices that in his past matches,around 6-9 of the 10 champions in the game use inspiration as primary or secondary. This is significantly above the expected number of champions that run a tree as either primary or secondary, 4. Meanwhile the least used tree is domination, which is only used by at most 2 people in 1 game.

1 Comments

Jetboost1 votes

I will simply write down the things that first come to mind now so before going to bed so....


I play support and i like the inspiration skill line [Nami: Kleptomancy biscuits shoes and aproach vellocity] This synergies well with her E and i think that's the nice thing about inspiration it allows you to play in your own unique way and it does quite a good job at it (there are some runes imo that don't exactly fit the word inspiration though).


(A note upfront i merely try to be critic in my views)

Domination however imo has many runes within it that doesn't fit the word domination "completly" and i will look at it with the idea that they are designed arround this word. The ones i do find fitting: Keystones are ok they do their thing if used right the hunter runes supports the dominant player well and sudden impact is nicely done as well.

What i find ok but not dominant: Cheap shot, taste of blood and eyeball collection. Cheap shot: some true damage is nice but its situational and doesn't require a dominant/aggresive playstyle it adds true damage regardless how you play it just requires you to properly make use of it. (Perhaps making it so when you deal so much damage at once you slow the target for a little bit and dealing lesser extra true damage) Taste of blood: I like this rune as well but this doesn't really compliment an aggresive/dominant playstyle it gives you more sustain and allows you to better dissengage after you have done your damage but if used correctly this does indeed benefit you. In the end i'm not entirely sure of the rune. Eyeball collection: Again this nice and benefits the player if has been playing dominant and thus simply rewards the player however imo wouldn't it be nicer if you could stack higher and that you lose a set amount of stacks upon death? this would reward the player if he can maintain his dominant position throughout the game but when he is overtaken he will lose a bit of his advantage.


What i'm wondering about: Why is there a zombie ward and a ghost poro in this skill line on the same row that is rewarding you (Eyeball) i like them though but i can't understand why they would be there. Zombie ward: This one still relatively fits the theme dominant vision game rewarding you for destroying wards. Ghost poro: This one i really can't wrap my head around "I have dominated this bush and now a ghost poro is guarding for me" sadly the ghost poro runs away the moment he senses danger. The word dominant is really not the word you are looking for if you want to describe this rune.


A stray thought that is wandering through the back of my head why not make a runetree dedicated to vision and trinkets possibly as keystone adding an extra effect to your trinkets.


I have written down my thoughts i hope it helps. Good night.

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