A Nerf Suggestion
So towers.
My idea was that they need to deal 50% less damage to minions when atleast one nearby champion is the range.
Reasons: Farming is hard at early levels when the enemy you are playing against has pushed the wave harder than you and you need to try to farm cs under tower but you are struggling because of the weird/unspecific damage that the tower deals to minions and you end up missing quite a few sometimes. It also has 30% armor penetration...
Tower AD: 152 (changes with level, like champions)
https://i.imgur.com/JLMCp8I.jpg
https://i.imgur.com/7FQMIn9.png
Minions have: 491 , 302 , 851 Health
This might not seem like a big issue but it can be quite game changing.