A Nerf Suggestion

iLBGAMing··1 votes·233 views

So towers.

My idea was that they need to deal 50% less damage to minions when atleast one nearby champion is the range.

Reasons: Farming is hard at early levels when the enemy you are playing against has pushed the wave harder than you and you need to try to farm cs under tower but you are struggling because of the weird/unspecific damage that the tower deals to minions and you end up missing quite a few sometimes. It also has 30% armor penetration...

Tower AD: 152 (changes with level, like champions)

https://i.imgur.com/JLMCp8I.jpg

https://i.imgur.com/7FQMIn9.png

Minions have: 491 , 302 , 851 Health

This might not seem like a big issue but it can be quite game changing.

2 Comments

SensualBardNoise1 votes

Bot lane farming-

  1. Melee minions, two tower hits, 1 auto attack
  2. Ranged minions, 1 auto, 1 tower, 1 auto
  3. Cannon minions are a bit iffy, early game I believe its 5 turret shots and then one auto, assuming no minions hit it.
nm10101 votes

I have no idea if this is expressly stated in game anywhere, but they changed it a while ago so that minions always take a percentage of their health as damage instead of regular calculations. Idk for melee's and caster but cannon minions take something weird like 14%.

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