Can we have Hexakill SR?

Jbels··16 votes·1,377 views

Like, I don't know how you got it into your heads that Hexakill TT was more fun/better than Hexkill SR. You've literally never given it back once, but we've had Hexakill TT how many times now?

20 Comments

LintOnYourPizza9 votes

Well in SR, it just doesn't seem like it would be different enough, just going from 5-6. On TT, you're DOUBLING the amount of people there usually are on that map, making it a totally different experience.

Jbels1 votes

{quoted}

Well in SR, it just doesn't seem like it would be different enough, just going from 5-6. On TT, you're DOUBLING the amount of people there usually are on that map, making it a totally different experience.

Except when you double the amount of people on TT, the amount of exp to go around gets halved, leading to whichever team gets kills first snowballing off of that and usually always winning. On SR, there's enough to go around

Spaceman5pff8 votes

10v10 rift pls rito crash my toaster

TurquoiseYoshi7 votes

Honestly, Hexakill SR wouldn't be changing anything that much. You've just got 2 duo side lanes instead of 1 with it. Hexakill TT is, at least, completely illogical in what happens most of the time, especially since nobody understand how the map works or when to take Vilemaw.

Marshbouy1 votes

vilemaw? is that a teasered champion? /s

It Hertz When IP2 votes

THat seems like less an actual boost from the game mode and more the hilarious consequences of a whole lot of people unfamiliar with TT playing on it.

GaleWinUnleashed5 votes

On SR a meta forms really fast when there's only one additional player. Most of the time we just get 2 people top lane, and everything else is exactly the same as normal.

It Hertz When IP1 votes

WOuld still be fun. Hell, I don't know why that isn't the norm.

GaleWinUnleashed3 votes

Still fun, yes, but it barely feels any different from regular ol Normals.

Are4 votes

Part of the reason why it's TT is because there was a glitch way back where you could have 6 people on a team in TT. It was said to be really fun, so a lot of people petitioned for the game mode.

DarkRitual2 votes

HexARAM on Butcher's Bridge?

Oleandervine2 votes

Hexakill on TT is the better option because it's a dramatic difference than Hexakill on SR. The items come faster because of the gold increase, the team fights erupt a hell of a lot faster because of map size and the shrines, and in general, the game times are shorter and you get fed from kills and assists a lot quicker. Overall, TT just makes Hexakill a better, more unique experience.

IWrath1 votes

SR I think would be fine, I mean it end up being played duo bot, duo top, mid, jungle.

Jbels1 votes

{quoted}

SR I think would be fine, I mean it end up being played duo bot, duo top, mid, jungle.

I just don't get it. It feels like they're just trying to have Twisted Treeline be relevant somehow, despite the fact that not a lot of people give a crap about it, even if you slap a shiny new, horribly balanced and biased for this map game mode

IWrath1 votes

{quoted}

I just don't get it. It feels like they're just trying to have Twisted Treeline be relevant somehow, despite the fact that not a lot of people give a crap about it, even if you slap a shiny new, horribly balanced and biased for this map game mode

Yeah I haven't played Twisted in ages, and I probably won't. Might try hexakill later if I get drunk enough.

ComannderShepard1 votes

I'd rather have Urf on ARAM

ManiacalCoyote1 votes

or hexaforall on murder bridge/howling abyss, but don't ban Teemo

ComannderShepard1 votes

thats already a thing though Urf an aram would be chaotic af

Spaceman5pff1 votes

Can you imagine if gnar got a support in toplane!? GG

MunchCrunchLunch1 votes

personally i think the mode is terrible

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