Can we have Hexakill SR?
Like, I don't know how you got it into your heads that Hexakill TT was more fun/better than Hexkill SR. You've literally never given it back once, but we've had Hexakill TT how many times now?
Like, I don't know how you got it into your heads that Hexakill TT was more fun/better than Hexkill SR. You've literally never given it back once, but we've had Hexakill TT how many times now?
Well in SR, it just doesn't seem like it would be different enough, just going from 5-6. On TT, you're DOUBLING the amount of people there usually are on that map, making it a totally different experience.
Well in SR, it just doesn't seem like it would be different enough, just going from 5-6. On TT, you're DOUBLING the amount of people there usually are on that map, making it a totally different experience.
Except when you double the amount of people on TT, the amount of exp to go around gets halved, leading to whichever team gets kills first snowballing off of that and usually always winning. On SR, there's enough to go around
10v10 rift pls rito crash my toaster
Honestly, Hexakill SR wouldn't be changing anything that much. You've just got 2 duo side lanes instead of 1 with it. Hexakill TT is, at least, completely illogical in what happens most of the time, especially since nobody understand how the map works or when to take Vilemaw.
vilemaw? is that a teasered champion? /s
THat seems like less an actual boost from the game mode and more the hilarious consequences of a whole lot of people unfamiliar with TT playing on it.
On SR a meta forms really fast when there's only one additional player. Most of the time we just get 2 people top lane, and everything else is exactly the same as normal.
WOuld still be fun. Hell, I don't know why that isn't the norm.
Still fun, yes, but it barely feels any different from regular ol Normals.
Part of the reason why it's TT is because there was a glitch way back where you could have 6 people on a team in TT. It was said to be really fun, so a lot of people petitioned for the game mode.
HexARAM on Butcher's Bridge?
Hexakill on TT is the better option because it's a dramatic difference than Hexakill on SR. The items come faster because of the gold increase, the team fights erupt a hell of a lot faster because of map size and the shrines, and in general, the game times are shorter and you get fed from kills and assists a lot quicker. Overall, TT just makes Hexakill a better, more unique experience.
SR I think would be fine, I mean it end up being played duo bot, duo top, mid, jungle.
SR I think would be fine, I mean it end up being played duo bot, duo top, mid, jungle.
I just don't get it. It feels like they're just trying to have Twisted Treeline be relevant somehow, despite the fact that not a lot of people give a crap about it, even if you slap a shiny new, horribly balanced and biased for this map game mode
I just don't get it. It feels like they're just trying to have Twisted Treeline be relevant somehow, despite the fact that not a lot of people give a crap about it, even if you slap a shiny new, horribly balanced and biased for this map game mode
Yeah I haven't played Twisted in ages, and I probably won't. Might try hexakill later if I get drunk enough.
I'd rather have Urf on ARAM
or hexaforall on murder bridge/howling abyss, but don't ban 
thats already a thing though Urf an aram would be chaotic af
Can you imagine if gnar got a support in toplane!? GG
personally i think the mode is terrible