These nexus turrets are so fucking useless.

Dasdi96··73 votes·2,986 views

An adc can literally outheal the two turrets damage with their lifesteal. This is embarrassing.

35 Comments

Sckullzz8 votes

I don't think embarrassing is the right word choice here... I would say they seem to have a low impact. But then again, once it hits late game and everyone has full or almost full builds, I don't think that turrets should still 3-shot you. The fast heal has more to do with building Hurricane I'd say.

Ha1man10 votes

Why should and ADC be able to heal AT ALL? Their survivabiltiy scales multiplicatively with their DPS, which is the sole focus of all of their build.

It's exceptionally toxic and a win more mechanic, which lets them outduel assassins late game by sheer stats only which shouldn't happen.

FioraWillCarry2 votes

{quoted}

It's exceptionally toxic and a win more mechanic, which lets them outduel assassins late game by sheer stats only which shouldn't happen.

If that happens, it's the assassin's fault for letting that happen. The assassin had the early and mid game to keep the enemy AD carry under control, if he failed, he deserves to get shit on late game.

Ha1man5 votes

Except we are not in Dota 2 and that isn't true.

Most ADC have sufficient early game power to not let that happen. In fact, many can win a 1v1 lane against most assassins.

FioraWillCarry1 votes

{quoted}

Except we are not in Dota 2 and that isn't true.

Most ADC have sufficient early game power to not let that happen. In fact, many can win a 1v1 lane against most assassins.

Ever seen the damage Rengar and Leblanc can output with no items ? No marksman can do that.

NiceTryVi3 votes

Rengar is actually pretty weak early. It's the fact that he scales like a motherfucker with his passive extra %AD for every unique kill that's the problem, because one hes lvl 6 he can ruin any non-fed squishy without any fear of punishment.

Ha1man1 votes

And he is still not outstanding in late game, since one CC from a support and he is dead, and it's not that easy to maneuver for a guaranteed crit (from his ult) on an ADC instead of on tank.

He spikes midgame, and his power is fairly conditional (must have enough kills for his passive), and he can be screwed over by strong junglers in early.

NiceTryVi1 votes

Except the guy I was replying to said he can do it with no items, which is patently false. All I said is he has a super weak early that can snowball out of control once he gets a kill due to how absolutely broken bonetooth necklace is now, and how long his ulti can last.

Astôlfo1 votes

I can't tell if you're actually this ignorant or just trolling.

FioraWillCarry1 votes

{quoted}

I can't tell if you're actually this ignorant or just trolling.

Funny, I was thinking the same thing about you.

Sckullzz1 votes

{quoted}

Why should and ADC be able to heal AT ALL? Their survivabiltiy scales multiplicatively with their DPS, which is the sole focus of all of their build.

It's exceptionally toxic and a win more mechanic, which lets them outduel assassins late game by sheer stats only which shouldn't happen.

It really depends on when assassins dive in. They aren't really supposed to 100-0 the adcs. If the assassin is fed, then yes absolutely. But If the adc and assassin are even, then no, the assassin will have a harder time.

Ha1man1 votes

What is the role of the assassin then? Yeah while I do agree that 100-0ing the ADC in .1 sec isn't fun, especially on the receiving end, there is really no niche for this class now. They are supposed to be kind of a mage with more mobility and escape, except excessive mobility and escapes are problematic for the overall health of the game - aka mobility creep.

So what are Rito supposed to do now, remove this role from the game and rework 20 champions? Not going to happen, like, ever. Not even in 20 years.

Riot should somehow remove 100% reliability on ADC damage, which will allow them to finally balance the role and remove the ADC+support crutch which makes the meta stale and unfun. There are very few options how to do that, provided the map is so small and cannot accommodate two junglers per team.

Sckullzz1 votes

{quoted}

What is the role of the assassin then? Yeah while I do agree that 100-0ing the ADC in .1 sec isn't fun, especially on the receiving end, there is really no niche for this class now. They are supposed to be kind of a mage with more mobility and escape, except excessive mobility and escapes are problematic for the overall health of the game - aka mobility creep.

So what are Rito supposed to do now, remove this role from the game and rework 20 champions? Not going to happen, like, ever. Not even in 20 years.

Riot should somehow remove 100% reliability on ADC damage, which will allow them to finally balance the role and remove the ADC+support crutch which makes the meta stale and unfun. There are very few options how to do that, provided the map is so small and cannot accommodate two junglers per team.

Assassins are the clean up crew, the kill securers. They need to be able to move around quickly to finish off low targets, and to get out if they get caught. Not necessarily in that order or both at the same time, but both of those options at least.

xWaters5 votes

They are dumb as hell. Why'd they take away the laser

Hyrum Graff1 votes

{quoted}

They are dumb as hell. Why'd they take away the laser

Iirc the lazors were causing fps drops on some computers, and making it hard to cs under, but weren't actually much more effective, so they decided it wasn't worth it.

Count Zubat16 votes

Who the fuck farms under nexus turrets? If your inhibitors are down, I think you have bigger problems...

Hyrum Graff3 votes

[{quoted}](name=Lord of Iwul,realm=EUNE,application-id=3ErqAdtq,discussion-id=LG3hoElt,comment-id=000200000000,timestamp=2016-12-03T21:55:11.752+0000)

Who the fuck farms under nexus turrets? If your inhibitors are down, I think you have bigger problems...

Inhib turrets, too.

You definitely have bigger problems. But if you're throwing away the ~150 gold per wave by not attempting to cs, you're not doing yourself any favors.

Count Zubat1 votes

By the time you are defending nexus turrets, your auto attacks and/or abilities will take out at least 1/3 of melee and caster minions' hp, so you will just farm them by clearing them, by that stage of the game you don't need to be precise to last hit minions like in early game.

Owlythe3 votes

What's that? People think Turrets are already weak as is? We have the perfect fix! Lets remove base turret's lasers and make them even weaker! [zombie-brand-mindblown]

Legacy Hydralpha2 votes

How about we remove the turrets and replace them with cannon minions! [slayer-pantheon-thumbs]

rtbf553599092 votes

[deleted]

luch33saves8 votes

That is one of zigg's abilities. He can destroy towers.

rtbf553599092 votes

[deleted]

Mhihnj5 votes

his passive deals extra damage to towers, inhibs and nexus and his w destroys turrets below a certain health percentage(25% hp i believe)

ninjaroxas6 votes

It starts at 25% but goes to 35% i think

GULAG 4 U2 votes

Make them like the ones on twisted treeline pleased

23382622_DEL2 votes

I thought they nerfed the towers to accelerate the rate of game play? Working as intended???

zero3561 votes

There's a difference between accelerated rate of play and not being able to move outside the base with one inhib down because super minions will take both turrets. Accelerated rate of play is first turret gold. Weak turrets is what leads to 5 man ganks bot lane because the turret got nerfed.

Ritesh1 votes

Maybe the first ones but after that its too much if that's what you mean

Sraeg20131 votes

Wait... there are Nexus turrets?

Where can I find them?

Shadragon1 votes

I think the intent is that by the time you've reached the nexus turrets, the champions should be the ones defending structures, not the other way around.

GayFluffyUnicorn1 votes

So that the lategame team who obviously lost the early game are forced to babysit in base without being able to compete baron attempts? Usually one super minion wave was fine and you could let it through once. Now a single super minion wave will wake out both nexus turrets. This is utter bullshit considering how fast they push. Riot always talks about comeback, introduced this shutdown gold, lowered death timers and now they remove strong turrets so you can't do shit at all anymore?

See You At Baron1 votes

Towers don't do shit for damage late game, that's for sure.

Dankstin1 votes

Good god. Don't talk about this. Riot will animate them and make them a ton stronger, give them AI, and have them walk down the lane until destroyed or they destroy your base. Oh god why would I type that?

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