Why does Morgana's snare still hit 3 seconds? And a minimum of 2...
It's a long range, silly hitbox nuke that also snares for 2-3 seconds...And is nearly impossible to miss if you FQC/ult them. Fiddle's fear got reduced and it didn't even do damage, Rammus' taunt got reduced cause admittedly it was strong as hell with his kit...But at least he had to take damage to taunt them. A Morg, similar to a Blitz can snare basically anyone and then their team will most likely just delete that snared person. She can miss 20 times, but that one snare that hits ends everything because there's no way you're getting away if she's with someone or you get chain cc'd.
QSS it you say? She'll have enough mana for 20 more strong-ass roots late game when your QSS is on cd.
Mwuahahahaha