Can we balance Darius to consider how impossible it is to escape an engage with current itemization?

Yenn··4 votes·476 views

His design is clearly meant to reward him for sticking to his target, as if reaching and staying on his target for 3 seconds is some sort of high skill play.

Except with the current itemization, he can just barrel into the lane at 500 MS and be rewarded for having skillfully right clicked you, then proceed to dumpster 80% of your health while building almost full tank.

His base damages need to be dropped to compensate for how stupid/low skill rushing Phage + Raptor Cloak is. At level 10, his raw physical damage for having stuck to you for those 3 seconds without using his ultimate is around 1400. Assuming 100 armor and his penetration, this is reduced to about 800. Add on his ultimate for an additional ~570 damage, and you're losing about 1370 health to an avoidable combo.

This is 100% of most bruisers' base health at level 10, and his only AD item is Phage. Even with a full tank build, you're going to survive with less than 20% health, and that's assuming you get away after the 3 seconds. Very few champions can do this; most will have him stuck to them for longer than 3 seconds, thanks to Phage.

His bases need to be brought way down, or he needs significantly less reward for being able to stick to his target.

3 Comments

Radiant Wukong4 votes

or git gud

Marshbouy1 votes

The only thing I have to say about this is Quality post, at least a good 9/10 and infinitely better than most QQ or balance posts. We do have to keep in mind that meta shifts could have resulted in this and that the meta will eventually shift back to make sure that he is not a favorable champion to play as.

Also, you are forgetting that it is also possible for the champion fighting him to deal damage, regenerate health, CC, and generally, fight. He's not nearly as over powered as you seem to be making him out to be, but he does seem over powered at high elos.

l Helios l1 votes

This more of an issue of meta shift than Darius balance being off. The champion hasn't been touched in ages, and the most frequent laners he fights now are Poppy (whom he hard counters), Jayce (ghost counters), Yasuo (counters for the most part), Nasus (counters), and Riven (arguably the most even match up). Darius is taking advantage of ghost to counter range and mobility, which both counter him, and he's just using base damage to win normal match ups. You just need to resolve the issue with ghost being so strong and buff other top laners rather than targeting just Darius.

If any nerf is reasonable, lower W slow, remove the mana refund, or lower the armor pen on the E. I don't think anything else would be justifiable because if you nerf his lane heavily, you remove the only reason to play Darius. No one plays Darius with the mindset of the late game penta (yes it can happen, but be realistic), they play him with the mindset of crushing lane and snowballing the mid game.

Just as another side note, Riot needs to make the game a lot less snowball-focused. Too much of the game is focused on FB gold, FB Tower gold, etc. Reduce that stuff, and you reduce the efficiency of early game bullies like Darius.

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