The real issue with 5 bans per team

Mister Support··5 votes·868 views

Yes, there is the argument of potentially banning out an entire person's champion pool, which is a fair point, especially for newer players which would only gate them further. Another part of the reason is that it would lengthen champion select just that much more, and create even more opportunities for potential dodges (which would worsen champ select experience more). But what I think the biggest reason we shouldn't have a total of 10 bans in games, is that it would make certain champions completely perma-banned. And not 80% no I mean actually 100%. And while some people don't think this would be much of an issue, it is. With the champion never seeing play, people will lose experience playing against said champion, making it even harder for them to play against (think on what happens with the "odd" LCS picks). And with a champion never seeing play, it would completely ruin the game for mains of said champions and mains of the champions counters. Finally, with the champion rarely ever getting played, it would make things difficult for Riot to judge where the problem is on the champion. Is he overall too OP? Or just unfun and needs some power adjustment to make things more fair? And it would be more likely for the champion to just be gutted accidentally than fairly adjusted and put in a good place. On a side note, for all those who complain it takes forever for a high ban rate champion to get changes, that's why: less games played = less data to find where the problem is that needs to be changed.

10 Comments

Sneakyy XD4 votes

[{quoted}](name=MadCast Fenris,realm=NA,application-id=3ErqAdtq,discussion-id=L6xHVEOh,comment-id=,timestamp=2016-04-22T15:39:31.527+0000) it would make certain champions completely perma-banned

That's a problem with the champions (or at least the way they're perceived), not the amount of bans.

Mister Support1 votes

I know. Keep reading. I said that the bans would make the problem of it being hard to gauge what needs to change in the champion. Leaving them in the state longer until they just get gutted or soft tapped.

4th Chiming Lamb2 votes

You: [slayer-jinx-unamused] blah blah blah, snipping your post, blah blah, five bans per team, blah blah unplayed, blah blah blah -

Me: [zombie-nunu-hearts] You did it for me! Yay! Upvote!

Mister Support1 votes

Ummm...thanks? I appreciate the gratitude and upvote, but wish you read the ckntext. I wanted this to be more of a discussion >.<

Grinding2 votes

they will have to bump up the bans eventually, 6 bans at 50 champs, 6 bans at 130champs, the only reason they are able to keep it at 6 if because there are only 30-40 champs being played at high lvl at any given moment, 30 might even be too generous of a number.

The Poetic Zed1 votes

[slayer-pantheon-thumbs]

Mister Support1 votes

Mantheon approves.

Restless Slumber1 votes

I am happy with there being only 6 bans right now. It's always upsetting when I get Nidalee banned multiple games in a row. If there were more bans, there'd be a lot more bans coming my way for sure.

Maximum Morde1 votes

There is no problem with a champion being hard to judge because it's banned. The problem is Riot's approach. It would be FASTER if they just nerf it, then tweak it back up once they can collect data because it's not banned anymore.

Changing from 16 min champs to 20 isn't a big deal either.

Finally, I don't consider it a valid argument against 5 bans to say that it's unfair to those champs mains. We've all had to deal with it, and it's Riots balance teams fault because their approach is flawed. I mean, if that argument is valid we may as well have 0 bans.

Personally I want 5 bans per team because 1st and 2nd pick right now feel like crap. Get counterpicked, get no bans. Lame.

Mister Support1 votes

[{quoted}](name=Maximum Morde,realm=NA,application-id=3ErqAdtq,discussion-id=L6xHVEOh,comment-id=0004,timestamp=2016-04-22T16:02:56.566+0000)

There is no problem with a champion being hard to judge because it's banned. The problem is Riot's approach. It would be FASTER if they just nerf it, then tweak it back up once they can collect data because it's not banned anymore.

When one champion stops being banned, another would take its place. And that would just make a cycle of constantly nerfing champions once they get banned a decent amount in some random way, one that could potentially gut them or not affect them at all, then trying to rebuff in a different aspect that would just change the playstyle all together and potentially ruin the identity of a champion.

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