Taric; Rework Gameplay Concept
A support paladin that loves gems; this is what my concept will be based off of. Expect majour work to be done still with this concept and a significant changes.
Gemcraft (Passive): Taric uses a hammer of gems for his basic attacks.
If Taric attacks an ally champion with basic attacks then they are granted with 2/4/6/8/10(+3%bonus Armor) Armor for 3 seconds which stacks up to 5 times. If Taric attacks an enemy champion with basic attacks then their armor is reduced by 2/4/6/8/10(+3%bonus Armor) for 3 seconds which stacks up to 5 times. [passive ranks @levels 1/5/9/13/17]
Imbue (Q): Cooldown: 14/13/12/11/10 seconds; Cost: 100/105/110/115/120 Mana; Range: 800 units Passive: Taric gains earthen magical properties to his hammer that allows him to heal ally champions by attacking them with his basic attacks as long as he currently has an active imbue charge readied. Taric gains an imbue charge every 30/28/26/24/22 seconds up to a maximum of 5 charges at one time with each charge healing an ally champion for 60/75/90/105/120(+30%AP)(+20%bonus Armor) health and 120/150/180/210/240(+60%AP)(+40%bonus Armor) health for Taric.
Active: Taric surrounds an ally champion with powerful gems of the earth for 5 seconds that causes the champion to gain 60/70/80/90/100% increased healing and regeneration and grants 1 imbue charge. Additionally Taric moves 50% faster towards an Imbue champion.
NOTE: Obviously Taric's basic attacks cannot deal damage towards attacking ally champions and the increased healing and regeneration does increase the heal that Taric performs with his hammer on ally champions. Imbue charges charge time does lower with cooldown reduction.
Shatter (W): Cooldown: 12/11/10/9/8 seconds; 40/45/50/55/60 Mana; Range: 450 units Passive: Taric gains 10/15/20/25/30(+5%Armor) bonus Armor while Shatter is off cooldown.
Active: Taric shatters his gems around him to blind and slow by 70% to struck units for 1/1.2/1.4/1.6/1.8 seconds and deal 80/110/140/170/200(+50%AP)(+0/5/10/15/20%Armor) magic damage.
Dazzle (E): Cooldown: 20/18/16/14/12 seconds; Cost: 100 Mana; Range: 650 units Taric does an electric slide to the target enemy champion, if Taric collides with an enemy champion along the way then he and the enemy champion will stop and stuns that champion for 1 second and deal 40/50/60/70/80(+100%base AD)(+50%AP)(+25%Armor) physical damage, the stunned target is considered Dazzle'd while stunned. Additionally if Dazzle hits an enemy Taric gains capped attack speed for 2.5 seconds but his basic attacks deal half damage including damaging on-hit effects.
Taric's basic attacks against Dazzle'd units increases the stun duration by 0.5 second up to a maximum of 1.3/1.6/1.9/2.2/2.5 seconds total stun duration.
Radiance (R): Cooldown: 150/120/90 seconds; Cost: 100 Mana; Range: 850 units; Radius: 375 units Taric grants himself or target ally champion 20% damage reduction for 5 seconds and bring out a surrounding wall of impassable gems for 3.5 seconds that disallows all movement, jumps, and dashes to go past the gems for both allies and enemies. All ally champions and Taric within the circle of gem walls are granted 30/40/50 attack damage and 60/80/100 ability power.
Taric may destroy the gem walls early by reactivating Radiance.
I am not even going to bother having after notes here; if you have questions, comments, or concerns then post away and I will get to them.
Hope you appreciate the concept and let's work together team! ~ Stacona
"Why are you hitting me?"
"I'm healing you..."