Bard W Semi-Rework (Better Late Game, Buffs to Roaming)
Caretaker's Shrine Active- On Ally: Bard flows celestial energy through the target allied champion, healing them for 30/60/90/120/150 (+20% AP) health and granting them 50% movement for 1 second. Active- On Ground: Bard creates a shrine at the target location that becomes active after 16/14.5/13/11.5/10 seconds. Every 5/4.75/4.5/4.25/4 seconds, allied champions near the shrine are healed for 20 (+8 per level) (+15% AP) health and granted 20% movement speed for 1 second. Whenever Bard collects a chime, all shrines made will begin to pulse twice as fast for the next 5 seconds. A max of 3 shrines can be active at once. The shrine can be destroyed by 1/1/2/2/2 ranged basic attacks or 1/1/1/1/2 melee basic attacks and last for a max of 90/105/120/135/150 seconds. Subsequent heals from a different shrine within the next 5 seconds is reduced by 80%. Cost: 90/95/100/105/110 mana Cool Down: 16/15.5/15/14.5/14 sec. Range: 500 Shrine Heal AoE Radius: 550 Shrines must be placed again to update their Level.
The main problem with Bard in himself is he doesn't reward his allies for roaming early since his chimes hardly help allies directly and shrines hardly heal enough to make a difference when dropped off in another lane. With the new pulse mechanic and Bard can now effectively heal allies over time with his shrines. The shrine, instead of an ok burst heal, offers a large amount healing over time for Bard's allies over time. Bard can also still offer his allies a quick little heal and a move speed boost with the shrines as well. Thoughts?