i might get hate for this, but i think skirmishers and divers step way too much on juggernauts toes
either champions like
synergize too well with items like
and
or juggers dont synergize well enough with them compared to the other fighter types.
skirmishers and divers should work off squishier builds and have
as their core item and not titanic.
if they get too close to juggers in tankyness and damage, theyre invalidating the class because they basically become more versatile versions of them.
currently their builds include a lot of jugger items paired with 
an
has almost the same item build as
these days, because the difference in effectiveness of the same items on those champions isnt large enough. this brings them very close to each other in terms of raw melee power, while irelia has the better outplay tools and target access.
maybe something can be done to make ravenous hydra more attractive to divers and skirmishers so they gravitate more towards the item.
also not a fan of
picking up items like
or
after his 2 crit core items. a lot of this is probably also a really shitty side effect of turning steraks ad into a bonus ad increase.
they never should have made that change, and instead balanced trigage by decoupling sheen procs from base ad instead.
the entire reason steraks gage was added to the game is, because juggers dont have the same mobility and outplay tools as their more mobile cousins to survive diving into the enemy team. a lot of champions who are buying steraks gage probably shouldnt be able to do it as easily, because they should rely more on their kit inbuilt utility and outplay tools and not get the same safety net that juggers need to even function.
champions like
need steraks to survive abilities like
ult because theyre incapable of dodging it or reliably interrupting her. when an mf or velkoz or other champion opens up on a jugger, by the time you walked out of their ult or walked up to them to interrupt them you already ate almost the entire damage of the ability.
a
on the other hand has windwall for that purpose and shouldnt get access to steraks on top of it.
the same for
or
who already have abilities to react to it.
giving a small % armor based on your total armor.
from base ad.
and other classes wouldnt be able to use their items to better effect.
,
,
and
don't add % base AD as bonus AD instead of a flat ammount.
on some builds which is kinda an anyone AD item who doesn't only auto attack option.
e for example is on almost the same cooldown as garens q, and a halfway decent riven will cast her e during your q animation to absorb the damage and dash away from you every single time, which means you literally can not make a play on that champion even if you get close to her. you have no agency in fights and only rely on your opponent to make a mistake.
it would give him a safety net against poke during the lane phase and help him through extended skirmishes and fights without the requirement to leave combat.
pre ult buff in support almost every game,
jungle and lethality assassins mid lane. sadly riot chose to nerf his q instead of just waiting it out until the meta changes again.
and
got nerfed during marksmen metas when teams were often running 2 marksmen (mid or jungle, and bot). instead of dealing with the problem, which was overtuned marksmen, riot nerfed their counters who thrived in the same meta.
just suddenly bursts the shit out of his opponent. he doesnt even itemize into health really and just builds lethality.
got changed
the one bruiser who doesn't do the toe stepping, but gets toe stepped on :) He doesn't out trade any bruiser or tank (hypothetically assuming that both players have the same skill level/elo)
need some sort of special treatment.
so maybe one way would be to give ravenous a small, short duration (~0.75 seconds) shield every time they use a dash, and similar item passives
vs.
parrley count as a ranged basic attack instead of a melee basic attack, so grasp, klepto and sheen arent as brutal on him, and hes not just a q spam bot. but thats just besides the whole discussion around sheen scaling.