Illaoi's W

Taliyah Rocks··1 votes·289 views

2%

Yup. Four skill points, and an extra 2% of the target's max health as damage.

Woot.

No reduced mana, no reduced cooldown, no extra range, no increase in base damage or ratio, no bonus utility, nada.

Four skill points, and a whopping 2% of the target's max health as damage.

Correct me if i'm wrong, but Illaoi's W's has the lowest value per rank up of any ability in the ENTIRE game. Don't get me wrong, the ability itself is really good, there's nothing wrong with it. But the rank ups....

3%/3.5%/4%/4.5%/5%

It's really sad.

Lemme throw an idea:

W now marks the damaged enemy for 3 seconds. If the marked target gets hit by a tentacle, they get slowed by 10%/15%/20%/25%/30% for 3 seconds. It would barely have any impact over the early game, and would allow her to be just a tad stickier against ONE target later in the game.

2 Comments

ZapMyHeart1 votes

Uh....it has a base 4sec cooldown. Using her Ult drops it to 2 - 1.1sec (depending on Illaoi's cooldown). 5% max health might not seem like much, but it adds up when Illaoi gets the chance to keep using it. Especially when W also triggers her tentacles to lay the smackdown, tacking on even more damage.

Taliyah Rocks1 votes

{quoted}

Uh....it has a base 4sec cooldown. Using her Ult drops it to 2 - 1.1sec (depending on Illaoi's cooldown). 5% max health might not seem like much, but it adds up when Illaoi gets the chance to keep using it. Especially when W also triggers her tentacles to lay the smackdown, tacking on even more damage.

Sure, which is why i think it would be preferable to give her W utility over more damage, which she already has plenty of. It's really sad that Illaoi's biggest counterplay is as easy as right clicking away from her.

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