rework tenacity to be a more active stat

Big Lincoln··18 votes·809 views

remove it from mastery trees and champion passive s or heavily reduce it

make items w/ tenacity only have it on actives like garen W; merc treads and hopefully a new or returning item ahemmmm zephyr. keep tenacity rare, not on core items either

making it not a permanent "less CC" thing allows for better interactions and makes the act of reducing CC much more appreciable for both sides

ps nerf CC

25 Comments

Ahristocats4 votes

i would rather prefer bkb if you put an active tenacity

but that's fine too

what are you going to do to compensate? increase the tenacity to 50%?

Big Lincoln1 votes

prob won't get bkb sadly

and yes, something like that

NineTailedMystic1 votes

What is with the hard on for BKB? Bruisers/Juggs who buy it would legitimately run over every teamfight with it.

Pierce The Veal2 votes

{quoted}

What is with the hard on for BKB? Bruisers/Juggs who buy it would legitimately run over every teamfight with it.

Maybe because nowadays you get nicked by the slighest amount of cc and bam you get permacced.

Excessive cc is antifun, just as excessive damage is antifun.

But hey what do I know.

NineTailedMystic1 votes

The answer certainly isn't CC immunity.

Pierce The Veal1 votes

{quoted}

The answer certainly isn't CC immunity.

True. But cc definitely is much too ridiculous at the moment.

Ahristocats1 votes

you know when i'm talking about bkb i'm talking about CC IMMUNITY, i don't give a fuck about the 100% magic damage reduction

90% of the champions right now have cc, juggernauts are unplayable in high elo unless they're ranged like morde

and best part? sterak is shit so giving sterak cc immunity for 5 sec might make it finally viable on juggernuats

NineTailedMystic1 votes

I'm aware you only mean the CC Immunity part, since it's brought up in almost every thread about CC now.

Give Darius a 5 second CC Immunity so he can Flash/Ghost to a carry and E W Q. In a 1v1 scenario, you are fucked. There is no disengage. In a teamfight scenario it's a multiman Flash. Honestly the only one I see not being disgusting with it is Illaoi. I'd imagine we'd see "protect the Fighter/Juggernaut" comps with Lulu hasting their friendly neighborhood Garen who is now immune to CC for 5 seconds so he can run and spin down your carry with no one able to do anything.

I'm all for more Tenacity and nerfing Displacements, as CCing or slowing someone with Tenacity isn't worthless but its effectiveness is reduced.

If you ask me, I think Cleanse should give melees CC Immunity for 3 seconds instead of 65% Tenacity. Ranged still get the 65%.

Ahristocats3 votes

{quoted}

Give Darius a 5 second CC Immunity so he can Flash/Ghost to a carry and E W Q. In a 1v1 scenario, you are fucked.

why are you bringing 1v1 to a fact? So Darius uses: -his 2 summoners -an item

only to be able to E+W+Q? you're telling me that he sacrifices all of that just to be relevant to use 3 spells and it's a problem?

do you know that BKB makes the duration of your CC immunity reduced by 1 sec everytime you use it? and you would sacrifice it just for an 1v1?

{quoted}

There is no disengage.

because obviously, it stuns you for 10 sec

{quoted}

In a teamfight scenario it's a multiman Flash.

no, in a teamfight scenario it's the death of darius if he decides to flash+ghost into a carry

{quoted}

Garen who is now immune to CC for 5 seconds so he can run and spin down your carry with no one able to do anything.

immune to CC now mean immune to death, while stunning the enemy team everytime cc immunity is brought up it's like this

want to see a VIEW of what cc immunity is in reality?

https://youtu.be/zGJ0RV-HOdM?t=259

Arteezy jumping 1v5 with cc immunity, gets bursted in 1sec

https://youtu.be/zGJ0RV-HOdM?t=341

matumbaman using BKB and trying to teamfight, and gets shreded by the enemy carry

{quoted}

I'm all for more Tenacity and nerfing Displacements, as CCing or slowing someone with Tenacity isn't worthless but its effectiveness is reduced.

If you ask me, I think Cleanse should give melees CC Immunity for 3 seconds instead of 65% Tenacity. Ranged still get the 65%.

w/e, as long as something is done

Vectros2 votes

Eh...if they make it an active effect, they need to make CC have an effect on more things, like knock ups-those things are EVERYWHERE now. Higher % too. Right now there's so much CC that isn't even affected by tenacity, it feels weak.

JedenVojak2 votes

The game already has too much interaction.

There just needs to be more tenacity items added to the game.

hhaavviikk2 votes

{quoted}

The game already has too much interaction.

There just needs to be more tenacity items added to the game.

what is really needed is for knock-ups to be added to tenacity, riot is throwing knock-ups on new champions like crazy, that is why tenacity is losing usefulness

JedenVojak1 votes

{quoted}

what is really needed is for knock-ups to be added to tenacity, riot is throwing knock-ups on new champions like crazy, that is why tenacity is losing usefulness

Actually I should say that existing non-knockup CC's just need to be make longer to between 2-3 seconds for basic abilities. Then tenacity would actually mean something.

Penns1 votes

but we need cc to keep the mobility creep down hehe

Big Lincoln3 votes

tfw champs have hard CC on 3 spells and people still complain about mobile champs

sure worked out for them didn't it hehe

Need Gold 4 Tent2 votes
  1. Problem being CC being more punishing on the immobile champs than the mobile champs they are supposed to counter. You throw your CCs and Yasuo LeeSin Kassadin Fizz and they fly all over the screen dodging all of them. You throw them at Karthus while he moves left, right, up, down until he inevitably gets hit by one. The REAL counter to mobility, targetted CC is being phased out, for an alternative that doesn't serve its purpose and only serves to worsen the problem.
Shadow Hazard1 votes

I think the best way to go about it overall is to nerf all the % values of tenacity to 1/5 their current value and make it into a damage reduction while under hard CC. It is modernized to keep up with the exceeding amount of displacement CC in the game.

Big Lincoln3 votes

I don't agree with damage reduction, you shouldn't be punished for landing CC that way

DragonShea1 votes

Personally I wouldn't mind if some champs that are immobile have some baseline tenacity since they don't have a dash.

Sir Fuzzi1 votes

I'd like it to be more impactful but I think certain champions can have it on them. Maybe not as hardy as Mundo or Irelia get it, something like Garen seems like a fine idea. Player skill being involved is a good thing.

Maybe it could be useful to give to supports so they can pass it off on a heal or a shield or a buff.

Having it be strictly bought seems a bit too limiting.

My Waifu Vanilla1 votes

I think its fine on Mundo since he really doesn't do anything outside of get kited to death anyway. I am not fine with Irelia having it though since it really doesn't feel like she gives up anything for it and doesn't exactly NEED it to be an effective diver.

Sir Fuzzi1 votes

The problem being that having it means Mundo has to be kited; he will always be able to gain on you because he's got a short cooldown slow and a speed up as well as options for speed and slow in his builds.

I think Tenacity on a champ should be a focal point of their design. With literally Mordekaiser who has no innate CC whatsoever, it's a safe bet that an active tenacity feature on a champ (rather than just slapping it on passive) will see work.

Big L is right, it just being a couple shaved milliseconds is sort of a lame thing to rely on. If we had windows of opportunity, it would make it more interesting in a lot of ways.

Pierce The Veal1 votes

I think cc across the board needs to be reduced. There's too goddamn much of it.

My Waifu Vanilla1 votes

Another option is to just add diminishing returns so I don't get chain stunned by 2 people.

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