REMINDER:::: TOP LANE BEST LANE
MOST DIVERSE LANE, HEALTHIEST LANE
Tanks, Juggernauts, Mages, Melee ADCs, Marksmen, Divers, Assassins all viable top, the most inclusive and progressive lane in the game. top lane meta constantly shuffling to counter the newest top tiers, so even if a champ or class is weak they'll still be valuable counterpicks
Mid lane only mages and assassins with the occasional corki, constantly jumps between one of them being way too good and the other never getting picked (unless you're ahri xd)
jungle sucks now because riot won't leave it alone, you're either one of the 3 OP bruisers
or an AD assassin
or you can fuck off. AP jungles get dodges from their own team and tanks can't keep up
Bot Lane farm spot is** M A R K S M E N O N L Y**, only 2 champs have ever broken the mold in recent years
and the melee one got nerfed into the dirt for it, would be strong in soloQ again if Riot ever fixed his bugs but guess what HE'S STILL GOOD TOP BABBYYYYYYYYYYY. marksmen are even bigger stat checks than riot likes to circlejerk about bruisers and tanks but we just have to deal I guess :^)
support is just the enchanters or w/e and whatever failed mage rework riot gives up on balancing for mid, tanks come and go depending on when riot has the common sense to nerf mage supports. support mains have yet to open their doors to the glory of the fighter master race though so we can only give them a C+ grade
top lane is the only lane with constant interaction. marksmen are happy to live in their little baby bubble with their training wheel supports and hit minions for 20 minutes, and mages just throw shit at you from across the lane.
FUCK RANGED SCUM mages and marksmen can go top but they will be rightfully reviled for disgracing our glorious u-TOP-ia with their untermensch presence.
No BS objectives like elemental dragons to worry about so you can further express superiority in your lane, herald is just the spicy BM when you win hard early and want to win harder
TL;DR top lane is objectively the best and healthiest lane in the game, all other lanes should be modeled after the golden standard of diversity and progression that we have set, and remove range scum ty bless you riot

and all of a sudden you do 0 damage to them but they still manage to beat you in an under tower all in. Yea you can push the lane but that gives them more room to chase since mages usually have low movement speed. It's even worse when you're facing a top Warwick.
are doing well right now, if you count
as an AD mage he is too
are okay at the moment, and
top occasionally becomes sort-of popular relative to Karthus's usual pick rate
have all gotten nerfed out of being top lane power picks but they've historically been very powerful, but
and feel nothing.. bring it on xd


is an extremely and more than fair champion who has lots of counterplay. If you sit there picking your nose or AFK'ing when the sigil cooks, don't cry when she kills you.
there most of the time
does this champ even fall off nowadays
feels like he is tankier as nasus and deals more damage without the need to stay top the first 30 minutes
is the only AP Jungle I can think of I'd seen in awhile if you can even call him that.
? One of the most common junglers in the game? 5th most popular jungle right now with about a 10% pick rate?

. But that's honestly about it.
Examples for assassins
(More game specific knowledge and reading a team fight and pro/con)
Examples for ADC

To requiring precise timing

