Gameplay but also lore, art, systems: seriously, WHY so slow?
I just don't get how it is a better investment to do more and bigger sales rather than just making the content higher quality by updating shitty splashes. -20, 40, 70% on what you're selling brings you more sales than people actually wanting those items?
I just don't get why there isn't CONSISTENT discussion over balance, why is the new patch going to be "season" when it's still fucked up like the first day of preseason, I'm ok with preseason being unbalanced, really. But why aren't we trying to fix BEFORE it gets to season? Why aren't there more changes on PBE? A bigger PBE population? Imported MMR from live for better matchmaking?
I just don't get how (estimating) 25 writers can't come up with ONE short story EACH every two weeks. Why do we have to wait for events to get any kind of tales? Why aren't the "small lore updates to remove the institute of war" actually happening everyday?
What happened in 2 years of non-LoL related R&D? Apart from 8-bit minigames?
Why are the boards always so buggy? And with little interaction with mods and close to none with Reds? And why are so many features still lacking? (Messages, following, mobile app, ability to move threads instead of deleting them, background NOT loading first and NOT being so heavy)