Honestly, I would like to see more power in Shen's kit. As long as he has global ultimate though, I dont think it will happen. :(
That being said, I would like to see more "ninja" in his kit, (in the form of mobility and/or stealth) and something that goes along with his title "The Eye of Twilight".
I had an idea a while back that didn't get much in the way of critiques, so I will share that here: (Warning: numbers are pure theory, look more at ideas)
Passive: From the Shadows
Shen is a ninja, and is thus hard to land a solid hit on. Shen passively takes less damage (10%) from basic attacks and AoE spells/abilities. After taking damage from a certain number of attacks, Shen disappears into the shadows for 2 seconds. While stealthed, Shen can move through units. Shen's next attack deals bonus damage (5*lvl+5% bonus HP) and slows (30% for 2.5 seconds) his target. Attacking or casting a spell will immediately break the stealth)
(THOUGHTS: This passive alone makes Shen into a ninja tank. One minute he is there, the next he is repositioning on a higher priority target. This will synergize well specifically with his taunt.)
Q: Vorpal Blade_____Energy cost: 40_______Cooldown: 8/7/6/5/4__ Shen throws a bloodthirsty blade in a straight line (range: 500), dealing magic damage (40/80/120/160/200+30%AP) to the first target hit and marking them for 3 seconds. While the target is marked, Shen has vision of them and can activate Shadow Strike.
Q: Shadow Strike____Energy cost: 20_______Shen appears behind the target of his Vorpal Blade and rips it from them dealing magic damage (4/5/6/7/8% target's max health) and healing Shen for the same amount.
W: Ki-Strike_______Energy cost: 0________Cooldown: 12/11/10/9/8___ Shen next auto attack lashes out with both sword's striking enemies in front of him dealing magic damage (10/20/30/40/50+50%AD+10%Shen's bonus health) and restoring energy (10 per enemy hit, double on champions). Auto attacks reduce the cooldown of this ability by .5 seconds, doubled vs champions.
E: Shadow Dash____Energy cost: 100/95/90/85/80_____Cooldown: 12/11/10/9/8___Shen dashes a fixed distance (700?) dealing magic damage (60/70/80/90/100+50%AP) to all targets in his path. Champions hit by this ability are also taunted (1/1.25/1.5/1.75/2 seconds)and must attack Shen. Shen restores energy (20)for each enemy champion hit.
R: Shadow Protector/Eye of Twilight
Eye of Twilight: (Passive) Shen reveals invisible traps and units within 500 units of himself. Shen does not see these units if also hidden in bushes that he is himself not in
Shadow Protector___Cooldown: 120 seconds_____Range: 1200____ Shen targets an allied Champion in range and disappears into the shadows. All allied champions within range of the target gain a shield equal to 10% of Shen's max HP for up to 4 seconds. While Shielded, invisible traps and units are revealed within 300 units of the shielded ally. When 4 seconds have passed or the primary target's shield is destroyed, Shen reappears next to that ally, positioning himself between the ally and the nearest enemy champion. If Shen returns before 4 seconds, all of the shields on his allies end immediately as well as the vision effect.
(THOUGHTS: He can still take teleport like everyone else, but as a protector/defender, now does more when with his team. Shadow dash will help him to get his passive to proc, allowing him to either position on a higher priority target or move to protect his carry. As a split pusher, the Ki-Strike having a small AoE will help with his waveclear. His passive, Shadow Dash, and Vorpal Blade/Shadow Strike give him lots of mobility options for chasing/duels or escaping ganks. His theme as a Ninja, a tank, and a protector are all filled.)
Share thoughts on this?