[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=KqwEpUYW,comment-id=00000000000000000000,timestamp=2019-01-10T22:55:52.910+0000)
I mean, it's 1.5% max health. Against a 1000k health target that's a 15 damage nerf. Against a 3k health tank that's a 45 damage nerf. I would not call that "barely a difference" by League patch adjustments (it's not huge, certainly, but it's also not the -5 damage we sometimes see), although I understand the argument that, compared to the total output, it is small. I don't think the intent was to severely nerf his total output though, but rather to cut down slightly on his in-lane poke, especially in the early game, which this objectively does, even if not by as much as you personally feel appropriate.
it might make a difference, since he has a harder time to bully someone out just with single spells alone.
but i really think its liandries that needs to be nerfed again, or get some sort of rework to its passive.
they could actually look at brand himself for a rework in this case.
instead of making it damage over time effect, they could make it flat 10% max health damage with a 10 second cooldown, whenever you hit an enemy with 3 separate abilities within 2 seconds or something like that.
this would make it a bit more agnostic towards the type of mage who can use the item in general, while giving it more counterplay. if you dont get hit by 3 spells of your opponent, you dont have to eat the damage.
right now, brand can really burn up to 20% of your health with it just by pressing e. and thats not going to change by shaving 1.5% off his passive.