I like the New Rework on Poppy
Anyone else or am i just seeing all the ragers on here?
Anyone else or am i just seeing all the ragers on here?
I like it too.
Her Q just needs a range extend (Maybe half of veikoz's rift) and her ulti needs....something, most games I just instacast ulti cause charging it is usually useless
Try using it at max charge near the beginning of a team fight. You won't kill your target, but you send them so far away the fight is over by the time they can return. Bam, with one spell, you've turned a 5v5 team fight into a 5v4 or even 5v3 slaughter
Blowing the soraka to kingdom come in a gank makes it one hell of a lot easier to kill her adc
Only in a lane phase, when it's over soraka is in the backline and will not let it hit her.
Meh it's safer to just save it for a glorified pop up, players will return to a fight too easily at max charge, only people I could see this being effect on are disengage supports like tahm/janna since soraka is usually in the backline anyway.
i think the r tap should be targetable and the ult range needs to be nerfed to the range of tristanas jump in any direction. maybe a better cooldown on passive but still a solid rework
Her ult needs to have % missing HP damage in exchange for some of its base, the % damage could be based on how long it is charging as well. So that it can be used for more than an Anti-gank ability.
I don't like the % missing HP idea because the ult is most useful at the beginning of a team fight, when nobody's missing any health. The best use I've found for it so far is to cast just as a team fight starts, knocking one or two people away and instantly turning a 5v5 struggle into a 5v3 slaughter
If you are using it to knock back 2 peeps then you arnt using it for its damage, thus havin % missing HP wouldnt affect it. If it had % missing HP damage, then it could be used for more than just knocking away 1 or 2 targets, as it could also be used to finish off an enemy
yeah that would be cool. honestly just a knock up or ranged knock up would be great the untargetable is kinda overkill on riots part to ensure that they didnt mess up this poppy as well
I've played Poppy since season 1, always been one of my favorite champs, and I enjoy the rework. Only real complaint is I would appreciate it if the buckler occasionally bounced to something other than the most inconvenient direction possible, but thats a really minor gripe. Riot did a good job making her more balanceable and giving her a more defined role in the game without abandoning the feeling and identity of the character... for once (I'm still pissed about the Karma rework and always will be. That boring, generic support is NOT Karma)
I like her kit, but she just doesn't have any damage, and I don't want to play a tank. T_T
I love it!. she is a defensive tank now and it suites her very well.
I feel like her W needs to last longer or that the speed boost needs to last longer at least, and that her Q needs some tweaks so you can choose to use it to set up an E instead of being to reliant on hitting your E to get the full Q damage. Other than that I'm really enjoying using her as a botlane support.
I do not like it. She have a big ass hammer, and looks like a badass fighter. I though she would be more of a fighter, and less of a support.
She is a defensive / support tank,i don't think that she is good for iniate, she lacks of reliable (and gamechanging) CC. She will be only picked for her W, and her ult to protect the ADC. She feels like an "AD gragas" (his E can stop dashes too !), but that needs a wall to even put her damage or cc. Which ban be impossible in teamfight, since one cc fuck her up big time, and the lack of wall if fighting in the lane.(So most of the time).
Old poppy was a carry-diver (with a toxic kit), new poppy is a support / protector.
me to i just crushed a riven in lane
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Anyone else or am i just seeing all the ragers on here?
her rework was a nerf across the board for her. the main issue i have however is just that her Q is a melee ranged double skill shot... it makes absolutely no sense to make a skill with melee range a skill shot. it would be fine if u made the 2nd hit a skill shot, but BOTH hits being a skill shot is ridiculous with no real logic behind it. it would be like making jax W, talon Q, Darius W, garen Q, or sej W a skill shot, but keeping the range of said skills exactly the same. why do this? why?