@Gameplay team, how did our Karma feedback contribute to your thought processes?
Ranging from day 1 of her rework until yesterday, where the subclass list was published out to the threads. In all seriousness, what has the team learned about Karma as a champion in the game?
What I've observed so far/and still observing...
There is a lack of consensus in class categorization among team member i.e.: Stattik has his own vision of creating a role for Karma to be Enchanter/Artillery Mage, others (like Meddler) thinks Battle Mage/Enchanter for her, while some others probably have different opinions too.
The usual "We'd love which direction the players want to take her" is still out there.
So, my question is, how did our information contribute to your knowledge of Karma? Because everything still feels one-dimensional and unproductive at best. How does us responding to your team, help you move forward when looking at Karma's case?

