End this fucking "lose game by 10 minutes" meta
Thanks very much
Thanks very much
So how exactly do you recommend doing that? Let's assume Riot is reading this wondering what would work to do as you suggest. Give them some ideas, you can't just tell Riot "fix this problem you haven't been able to solve" without giving ideas on HOW to do it.
it's pretty easy for them to just look at all the changes they made the last year and think about it more than it is for people who don't work or spend all their time playing the game.
Which changes specifically drove it over the edge? You can't just say "all of them", because that would mean you would want 0 progress throughout a year.
Removing first blood turret bonus, removing exp on kill, removing team-wide gold on shutdown and giving more gold to the player who does the shutdown, making turrets stronger, the list goes on and on. Basically reverting the stupid changes they did to create this shitty meta.
Maybe start by scaling back the damage creep? I miss the days when the average match lasted more than like 20 minutes. Or at least wasn't decided inside of 10 minutes.
So what would you do to dial back damage? Would you go through each champion individually, adjust runes/masteries, buff heals/shields/durability, ...?
Well I'm not much of a theory crafter but I would say like idk a flat % reduction in dmg across the board for everyone.
masteries...masteries...masteries
thunderlords alone adds 10 damage per level + 30% bonus AD + 10% ap
you can then increase damage dealt by up to 14%(only if below 40% health)
none of these problems were here until riot implemented the new mastery system back in season 6
Nerf literally everything that's not a turret. I mean literally. Even minions got buffed for snowballing purposes.
So champions that are struggling also receive nerfs? It doesn't seem fair to those champions. Not to mention nerfing everything includes nerfing epic monsters and items.
Champs struggle not because they are too weak, but because other champs are too strong. Get everything toned down. Items, too, need retuning, The nerf to epic monsters is counteracted by nerfs to champions and items
Were you around for mid season 5 to early season 6? Cause imo, that was the best era of this game. Match times were not an hour, but werent 20 min either, towers were actually capable of soaking and dealing damage, and you didn't get 100-0 by anyone with a half item lead on you.
So how exactly do you recommend doing that? Let's assume Riot is reading this wondering what would work to do as you suggest. Give them some ideas, you can't just tell Riot "fix this problem you haven't been able to solve" without giving ideas on HOW to do it.
Uhh.. Take away first tower gold. Dont give us RNG Dragons. Get rid of rift herald and give old one back?
If you have 10 deaths by 10 minutes, you've always been playing a lost game. Otherwise games aren't really over by 10 minutes, just poor attitude players thinking it is.
That probably hasn't changed in high elo but... it has completely changed in low elo. 10 deaths by 10 mins didn't really mean much last season. But it means everything this season and that's annoying.
10 deaths by 10 minutes has always been a lost game in every season the hell you talking about
not in silver, well until now.
You sir, appear mildly intoxicated by alcohol if you really believe that.
10 deaths by team minutes on a single champion means someone is doing it really, really wrong.
Same if it stand 10-0.
Otherwise it won't mean much but the fellow you replied to stated "If you have 10 deaths by 10 minutes, you've always been playing a lost game." which implies a singular person having 10 deaths.
Which also implies that 1 or 2 people on the enemy team have gotten really fed.
That is never a good thing if you are looking to win, usually going 4-0-0 is the same as being fed, any more is just very fed.
Weird.... I won a good chunk of my games in that situation last year where teammate was 0-10. But now this season I hardly ever have the opportunity because games snowball that hard. Yup... I must be super intoxicated to see that difference.
This game has only gotten less snowbally since S3, it's get's harder and harder to solo carry and any champ capable of doing it is noteworthy rather than not.
When i started in S3 it wasn't considered weird if a fed Kassa or Xin Zhao or Vayne could win 1v5, albeit not all opponents at once but close enough.
main reason why im not playing as much league as i used to tbh
You spelled "mentality" wrong. Autocorrect?
Lower damage on a global scale. That will help with slowing down the game's match time. It would also make the game less infuriating to deal with when one person on the team sucks dick.
Rift Herald.
The only time games feel like this are when Lee, Yasuo, Lucian and perhaps a couple others snowball. I don't know why Riot has not brought them into line
dont throw the game then...
Turrets guarding inhibitor should do true damage, and have 25% more life.
More like a player mentality problem.
Also this is an useless thread
Just ban Lee sin and Elise and you should be fine !
There is no lose game by 10minute meta, only people who don't know how to lane anymore from a few spasms over pre-season changes.
Players do NOT know how to play a moba anymore apparently.
Twitch is the best adc in the game.
I don't know.My games usually last 30-40 minutes