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Well we've gone full circle

TheShréktEffect··82 votes·4,244 views

Oh look, who would have thought.

Jhin and Lucian are abusing lethality items again. Does the idea of making melee/ranged exclusive items never once come up in Riot balance team's discussion?

"Alright guys, I think we should buff lethality, because... well actually I don't know why, but why not?" "That sounds like a good idea" "I have some ideas for item changes, check those out!" "Hmm, that looks pretty good; duskblade seems really good" "Wait guys, those duskblade changes looks a bit over-the-top" "What do you mean?" "Well, it's pretty cheap and has a good build path and gives a huge amount of extra burst" "Yes?" "Well, haven't we already seen what happens when a certain class of champions get their hands on some items?" "Like what?" "item 3053 item 3156 item 3035 etc" "Oh, you mean ranged ADCs abusing these and other items?" "Yep" "Don't worry, I'm sure that won't happen this time" "Have you taken the necessary precautions?" "No, but I told you; everything is going to be okay" "Well if you say so" ...

100 Comments

Chembaron Yamada22 votes

Since when is it "abuse" if marksmen are building item 3035 ? As far as I know, they are the main subclass it is aimed for.

And I just noticed Duskblade being bought by marksmen more often, but it seems that's because the item is pretty busted.

Itsbeghdev4 votes

Like... since when have assassins been supposed to target champions with lots of armor? Since when have marksmen not?

Skias17 votes

Yeah, its pretty sad lol

Zone of Endless12 votes

but but

MUH DIVERSITY

Escheton11 votes

Lethality scales off your level now. Which means that (in the) early game adc don't benefit as much as they used too. And Jhin needed a boost, he's been quite weak lately. Lucian...needs a rework so he stops abusing every damage item ever.

Blakiepug42 votes

{quoted}

Lethality scales off your level now. Which means that (in the) early game adc don't benefit as much as they used too. And Jhin needed a boost, he's been quite weak lately. Lucian...needs a rework so he stops abusing every damage item ever.

Jhin did not need a boost. People keep saying that but he has been sitting at a 50% win rate for a while now with a large player base. Even before his buffs he was sitting at a 48% win rate, not nearly as low as people made it out to be.

Escheton3 votes

{quoted}

Jhin did not need a boost. People keep saying that but he has been sitting at a 50% win rate for a while now with a large player base. Even before his buffs he was sitting at a 48% win rate, not nearly as low as people made it out to be.

I've seen Jhin mains take a break and swap to other adc because of it. Now, adc tend towards the meta more than other laners perhaps. Because the playstyle doesn't differ too strongly. But I do think it's telling.

Blakiepug25 votes

{quoted}

I've seen Jhin mains take a break and swap to other adc because of it. Now, adc tend towards the meta more than other laners perhaps. Because the playstyle doesn't differ too strongly. But I do think it's telling.

Just because some of your friends starting playing other ADC's instead of Jhin doesn't mean that he is weak. Heck, I have lots of friends who are Lee Sin mains who have stopped playing him. Does that mean Lee is weak? Not necessarily, maybe they just got tired of playing Lee. Keep in mind that even in the short face where Jhin did drop down to a 48% win rate and everyone was clamoring he was weak that he was still an extremely popular pick in the LCS.

TwitchInMyPants5 votes

{quoted}

Just because some of your friends starting playing other ADC's instead of Jhin doesn't mean that he is weak. Heck, I have lots of friends who are Lee Sin mains who have stopped playing him. Does that mean Lee is weak? Not necessarily, maybe they just got tired of playing Lee. Keep in mind that even in the short face where Jhin did drop down to a 48% win rate and everyone was clamoring he was weak that he was still an extremely popular pick in the LCS.

To be fair there's a solid difference between solo q and 5v5 draft. Twitch is considered OP by a lot of people due to his solo q impact, yet in pro play he's basically a secondary pick. I imagine Jhin is easier to stomp on when there isn't organized peel to keep him safe in solo q vs when he has good peel and setup to easily land things like his W root and his R shots.

Skorch1 votes

Excuse me but you have your facts wrong, Jhin (after several nerfs, and the subsequent lethality nerfs) was sitting on a 45% winrate. I think he still had an okay playrate though.

Blakiepug3 votes

{quoted}

Excuse me but you have your facts wrong, Jhin (after several nerfs, and the subsequent lethality nerfs) was sitting on a 45% winrate. I think he still had an okay playrate though.

After several nerfs? What do you mean? Jhin only received one tiny nerf to his ult while the other lethality users (Miss Fortune and Varus) were beat down with hard nerfs (Varus for multiple patches).

My Heartshaker2 votes

You might want to actual look at the Jhin nerfs before you start spewing crap out of your mouth. They were actually very significant and Jhin's winrate and playrate plummeted as a result and fell out of meta for a good couple of months.

Just in case you're too lazy to look them up:

6.7: -> Q: Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160. Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.

6.17: -> W: AD ratio reduced to 50% AD from 70% AD. -> R: Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200. Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%. REMOVED: Cooldown refund.

7.4: -> Slow duration reduced to 0.5 seconds from 0.75.

He's seen far more nerfs than buffs since his conception, so please, if you're going to talk about balance changes -- at least look them up before you call them a "tiny nerf".

SSJTribe3 votes

Wow, you more or less proved Blakiepug right. The 7.4 changes to his slow and to lethality did hit him hard, but the other two changes were from last season. Sure they were nerfs, but he never dropped below a 50% winrate until the end of Feb. / early March of 2017, which is when 7.4 hit.

Blakiepug4 votes

[{quoted}](name=Lives in Bin,realm=EUW,application-id=3ErqAdtq,discussion-id=7LKYY440,comment-id=00020000000100000000,timestamp=2017-07-17T17:28:47.509+0000)

You might want to actual look at the Jhin nerfs before you start spewing crap out of your mouth. They were actually very significant and Jhin's winrate and playrate plummeted as a result and fell out of meta for a good couple of months.

Just in case you're too lazy to look them up:

6.7: -> Q: Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160. Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.

6.17: -> W: AD ratio reduced to 50% AD from 70% AD. -> R: Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200. Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%. REMOVED: Cooldown refund.

7.4: -> Slow duration reduced to 0.5 seconds from 0.75.

He's seen far more nerfs than buffs since his conception, so please, if you're going to talk about balance changes -- at least look them up before you call them a "tiny nerf".

Umm, you're listing nerfs that happened in 2016 before Jhin was at the height of his power. Plus you don't list his buffs for a comparison. Jhin dominated the meta last November all the way through to February-ish this year and that 7.4 nerf is all he got. The recent buffs he received two patches ago are significantly stronger than the nerf he received in 7.4. Riot has been extremely kind to the champion if you compare this with what happened to Miss Fortune and Varus.

Skorch1 votes

I am not going to list every nerf jhin has ever received. However, he got the slow on his ult, which made his ult much more skill reliant. As well as a nerf to DFTs AD scaling that in the patch notes said pretty much: This really only hurts Jhin. Then the Lethality nerfs. Then (although not a nerf directly to Jhin) a buff to lucian. (who if we all remembers playrate jumped to like 40%) And Lucian is Jhins counter. These combined caused Jhin to have a REALLY poor winrate for quite a few patches.

Blakiepug1 votes

{quoted}

I am not going to list every nerf jhin has ever received. However, he got the slow on his ult, which made his ult much more skill reliant. As well as a nerf to DFTs AD scaling that in the patch notes said pretty much: This really only hurts Jhin. Then the Lethality nerfs. Then (although not a nerf directly to Jhin) a buff to lucian. (who if we all remembers playrate jumped to like 40%) And Lucian is Jhins counter. These combined caused Jhin to have a REALLY poor winrate for quite a few patches.

Nerfs to masteries and lethality are not only nerfs to Jhin, they are nerfs to a wide variety of champions (including Varus and MF who received much harsher nerfs than Jhin despite him having the highest winrate of the three during the lethality meta). And despite all of the things you mention, Jhin only dropped to a 48% win rate. That is honestly not a bad win rate. And let's be honest here, Jhin was a top tier ADC for over a year, it doesn't hurt for him to have a win rate that is finally in check with his skill curve. Other ADC's such as Sivir are the ones who were really thrown in the dumpster, not Jhin.

Junkο10 votes

Biggest offender is Duskblade, it has been reworked the first time to stop being abused by champs like MF, and now they removed lethality scaling and just gave it a giant damage boost so it can now again be abused by MF.

[zombie-brand-clap]

Mizaya9 votes

As far as I know, 7.14 statistics still has pure crit builds slightly edging out lethality in terms of winrate on Jhin. Lucian still doesn't touch it, so I believe there is a lack of double-checking statistics here.

Duskblade itself is designed to be much more effective on solo laners than duo laners. Also, it's naturally much better on roaming / ganking champions. Jhin is neither of those. The reason he builds those items is that he is able to use the stats effectively, as he is a unique adc whose dps isn't hurt as much by forgoing AS/crit and gains increased ability damage from going without those stats. That in itself is not abuse.

Also, the reasons duskblade isn't melee only is because not only does its on-hit damage require being out of vision which diminishes the ranged-melee disparity by a large margin, but that champions like Quinn rely on it to be played properly.

And anyways, lethality is strong this patch for all its users. If we're going to complain about ADCs being the only bot laners, the least that can be done is not relegating them to one build path.

Elikain6 votes

You can't treat Lethality as Assassin only stat because it's not. Other champions can also work with it and they should, if the play style is healthy to support.

"Melee only' tag isn't something new for Riot. Hydras and Runaan's do have this tag which means that the passive effects of the items only work for the specific champions that fulfill the requirement of melee ranges. The thing about items you should know is that not every item needs this tag as many of the items don't need to be narrowed down to specific champions in question.

##I'd rather have "This item is only a [X]% effective for ranged champions" than straight "fuck you, this item is unusable by easy as fuck ranged champions. Go play real champions, you wanker" tag.

Shablagoo1 votes

It was an item made for Assassins only which made them decent again, it shouldnt be abused by ranged champions, they literally said they wanted assassins to stop rushing BC as their main assassin item so they made duskblade, the unseen passive idea, synergies's not only with being in a bush but with the stealth of of almost all assassin's, kha, talon, zed (not stealth but his ult not being seen), rengar, and shaco.

Lethality was also literally designed for assassin's too, changes this patch have confirmed it even they made it scale with YOUR lvl adc's are behind in lvl so going full lethality isnt even beneficial to them they just abuse duskblade because they see its power, but like BC, and just like steraks and plz dont tell me steraks was made for adc's, they changed it because they didnt want them using it.

You cant tell me that letting Ranged champions who remove the high reward high risk aspect of assassin, and abuse the item is fair. I see a huge difference between wukong using and lucian using it because in the end of the day when wu goes in he has a risk of getting cc'd, and killed, lucian has a ranged advatange which gives him high reward no risk. That shouldnt be.

Elikain1 votes

They designed Duskblade with Assassins in mind but Riot also said that they intended for other classes to use it, in certain cases. Just as well as BC isn't just a bruiser item, some marksmen or assassins can make use of it. Changes made to BC were there to discourage squishier champions buying it ALWAYS as this was not the intention. So more HP, less AD and a bit weaker passive wouldn't hurt bruisers that compliment BC with other items but it would hurt Marksmen who can't do without damage in their builds. Suddenly, BC isn't as rushed item as it was on Marksmen.

Again, i'm more with "this item is X % weaker for ranged classes" than straight "ranged classes can't use this". Lethality isn't a stat just for assassins as much as HP, MR, AR aren't stats strictly for tanks or AD, crit, AS and AP just for squishy classes.

Shablagoo1 votes

Lethality was a rework of armorpen which was favored and used by ad assassin more then anyy other subclass, they even reworked it to be less oppressive on assassin. when they reworked it they fully intended it to be a ad assassin pick up. They also 100% meant it to be used on assassins, which is why they made it scale with, the stat for ad assassin, scale with lethality. Obviously lethality can be used on anyone just like hp mr, ar, but making it scale with ur level means they generally wanted it to be an assassin stat, adc's are underleveled compared to to everyone else, so it wouldnt even benefit them as much.

You even exaplained it BC was changed to discourage marksmen from using it and it isnt used as much on them mostly lucian anymore because he has fallen of, but it was meant for bruisers thats why they made duskblade rushable on assassin's so they wouldnt rush it anymore because it became core even after they lowered the dmg and increased the hp. They also lowered this to discourage assassins as well as it shouldnt be core for them. Obviously anyone can build certain items, but someone items are just unfair on certain champions, duskblade is and should be for assassins for they have the risk reward aspect, but removing that risk is what ppl find not fair. Especially when item that are core on that class end up getting nerfed because other classes are abusing it.

Elikain1 votes

The only issue i see with Duskblade right now is not the small Lethality value buff (from 15 to 18 i believe and that now scales from your level) but that its passive for extra damage is "after at least 1 second after being unseen". It triggers way too fast and as a first purchase, it's overpowers the user (on top of TD already). That's a lot of added burst damage and even Marksmen can access it super early and still use it from a safer distance.

If this passive was on the same CD as its Blackout passive, i think that having a bit smaller burst on that CD would be a decent option. Even if Marksmen end up using it, it would at least give some window of opportunity to harass them after that initial fight. Or perhaps "this effect is half as effective for ranged champs" thing.

Shablagoo1 votes

Or just completely remove them from using it, i dont get why they need it, they should be building crit and attack speed. Like why does that need to be an option for them they have crit, crit doesnt work on mf? Crit on Jihn, they literally were perfectly fine with crit when lethality wasnt good for them they dont need it. Its not even like they risk cost either its cheaper then their core crit item ie they get their power spike the same time assassins do it generally isnt a good idea.

Elikain1 votes

Doesn't matter if crit works on Marksmen or not. Riot won't remove an itemization path from a specific class of champions (or in this case, an entire ranged roster) because there's one or two champions who can "abuse" it currently. They would nerf them accordingly or adjust the items.

The easiest thing to do in terms of shit balance is to just limit specific items to specific champions. But that defeats the purpose of "balance" as the items you are being sold should appeal to the stats your champion synergizes the most with. Lethality is one such stat for ranged or melee champions. It's not an Assassin exclusive stat.

Miss Fortune doesn't work with crit that well. Riot has gone to great lengths with her kit in order to make it more appealing for people to build crit and AS but they're still not quite there. MF's passive really hurts her damage output in a 1v1 scenario and that's why Lethality is a thing for her. I main her and i still haven't figured out how to make her full crit build consistently successful. This is why i always mix one Lethality item early (Youmuu's, EoN or Duskblade) and then go into a zeal item (RFC usually or if i need more waveclear, Shiv or rarely Runaan's), then into Essence Reaver or IE. BorK can be somewhere in there if i need to whittle down high HP targets or get some sustain and a bit of AS to boot, Black Cleaver i almost never buy on her as i don't like her being an ult bot.

The thing with MF is if you go with a crit build and you don't have a decent early-mid game, your ult isn't strong and neither is your dueling potential. Her late game might be good but you almost never reach it if you're getting stomped before you get there. Full lethality MF is equally as bad now as you are no longer rewarded as much as you used to with early game poke damage and then, you almost exclusively have to become an ult bot. Your dueling potential is still shit due to the lack of crit and AS and Lethality can't win you a fight against a crit Marksman.

Shablagoo1 votes

item 3074 item 3085 item 3748 Three items that Riot has geared towarded melee and ranged specific its not new, making something melee or ranged specific wont make the game harder to balance it would make it easier. Imagine if they made BC melee specific it wouldn't be abused by mf, ashe at one point, or lucian. It would even be easier because their are only two champions that use it man just stop the two champions that cause the most trouble with it to fix the problem, then they wouldnt have to nerf two perfectly fine champions abusing items and stats not meant for them.

  • No the easiest thing to do is limit it for range and melee specific, it has always been a problem of ranged or melee( idk i havent seen a case but it might have happened) and then having to nerf the champion and push them out of the meta, happened to jihn and varus after lethality, had to eventually buff jihn to bring him back. Once again obviously anyone can use it but they reworked it because AD assassins were abusing it so they made it 60% of its original value and made it scale. If they didnt intead it to just be for assassins they wold not have reworked it during the assassin rework. Adc shouldnt even be building it or taking it anymore because it scales with ur lvl when they are behind everyone else anyway. They just abuse the item because its op, but its really problematic on ranged champions. Do you really not see that ranged champions abusing the high risk high reward aspects that assassins have now with the new duskblade and completely making it just high reward?

http://champion.gg/champion/MissFortune/ADC Mf has been at a 52% winrate even after lethality wasnt as good on her anymore and before duskblade got changed. When crit items got the cost reduced she benefited im sorry to hear you are having success but everyone else is.

Linna Excel1 votes

Not to detract from your overall point butitem 3085 is melee?

Elikain1 votes

I meant that both Hydras and Runaan's have a tag that allows only ranged or melee champions to use their passives. Hydras have a "melee only" tag while Runaan's has "ranged only" tag. And the reasoning is sound. Melee champions get a mechanic from Hydras that allow their AAs to become AoE while Ranged champs have their item equivalent from 2 Zeal items (Shiv and Runaan's). Shiv would be more for waveclear and mixed damage dealing (Shiv passive can crit with an AA) while Runaan's is mainly there to spread your passive to multiple people.

HalcyonDweller5 votes

{quoted}

"Alright guys, I think we should buff lethality, because... well actually I don't know why, but why not?"

Actually they had a perfectly valid reason; AD assassins were struggling to be useful. Please do not spread misinformation by portraying Riot's balance team as idiots who would make a change for no reason.

Sinlaire2 votes

oh, you mean an almost strictly melee class subset of champions were struggling and instead of catering specifically to that class, (maybe by making their intended use items stronger in their hands) their items were buffed wholesale and are now being abused by OTHER classes that can use them?

Are you talking about THOSE changes by Riots balance team? Where we have seen several times over the past year melee getting experimental preferential treatment on the PBE only to have those changes reverted and ranged being the only classes to EVER be seen abusing that item?

Just to be clear we are talking about the balance team that continuously intends to balance AD melee champs only to break the ranged ones right?

HalcyonDweller1 votes

OP claimed they had no reason for making the changes.

I was merely correcting that falsehood.

People make mistakes, it's not the same thing as having no reason.

Sinlaire1 votes

{quoted}

People make mistakes, it's not the same thing as having no reason.

I completely agree. the only problem is that the reason was bad. very bad even, due to the fact that the reason lethality was nerfed in the first place was because it was getting abused by everyone(melee assassins included) with the worst offenders being ranged. and now instead of dealing with the ranged issue to clamp down on the offenders list, they've simply re buffed lethality as if this time is going to be different somehow. It was changed, nerfed for obvious reasons, and then re buffed with no changes to the reason why it was nerfed.

now they're scratching their heads like they can't figure out how it's gone bad.

HalcyonDweller2 votes

Fair enough. They should have known better.

Making posts like the OP here though, is not the way to correct that issue. Rioters probably won't read this post, I know I wouldn't if I were them. It's an outburst of pure, biased rage against them for their mistake, showing no understanding at all nor even any recognition of them as fellow humans.

Elikain1 votes

No, buffed Lethality specifically makes a tiny difference and this wasn't the reason why "ranged champions are abusing it again". The reason Duskblade is again popular is because of it's passive that was buffed to deal way more damage than it did before which just so happens to play perfectly into ranged champions' hands as they can apply the damage more easily than a melee assassin.

We need to remember that Assassins usually don't have a problem engaging their target (Zed, Kha, Talon, Rengar) and they don't have a problem with burst damage, considering TD is in the game. So aside from 10% CDR, less damage for a bit more Lethality and a cheaper cost (the same as Youmuu's), makes it a lot more attractive purchase. The damage passive was overbuffed in my opinion and needs to be adjusted accordingly.

Think of the Duskblade now as the equivalent of Edge of Night issue that we had like a few months ago. Riot just needs to adjust Duskblade's passive for it to be a good option for everyone and not the first item for every Marksman just because of its on-hit damage.

Danjeng4 votes

You know, I don't think I can remember when Jhin wasn't meta. I don't blame the players, he's pretty well designed, he's fair to play against, but still. Seeing too much Jhin. Where the Sivirs at? I want to see more champions. Makes the game more interesting.

Mainly just 30 champions I see a lot of, and sometimes another 50 that see occasional play. Anything else is nonexistent. Their purpose is only to decorate the champion select screen with their faces.

ForFoxSakes4 votes

Add Quinn to that list

The Blue Rajah15 votes

Eh, she's the only adc that actually should buy lethality. She plays way more like an assassin than a typical carry.

Thefrostyviking3 votes

She isn't even counted as a marksman in the new subclass lists.

DuskDaUmbreon4 votes

Last Whisper being abused by ADCs? Correct me if I'm wrong, but isn't that exactly the class the item was made for?

Ariel the Cruel3 votes

Does the idea of making melee/ranged exclusive items never once come up in Riot balance team's discussion?

item 3077 / item 3085

Checkmate.

Itsbeghdev1 votes

I wonder how silly this argument would seem if tiamat and runaan's didn't have that lol

Ariel the Cruel1 votes

Fortunately, they do. Which means I get to poke fun at OP's oversight. XD

Kairoptra3 votes

If it was that easy, do you really think we would still be having this problem? Last time I checked, you weren't on the balance team and don't know any of its inner workings. You have no right to call them out if you don't even understand how it works.

Paroe8 votes

{quoted}

If it was that easy, do you really think we would still be having this problem? Last time I checked, you weren't on the balance team and don't know any of its inner workings. You have no right to call them out if you don't even understand how it works.

♪ On the outsiiiiide looking in its easy to see all the little things around the problem, but only those on the iiiiiinside looking out can see what really needs to chaaaaange ♪

The people actually playing the game often do know whats better balance wise. And riot has - through many bad decisions - proven they have a "yes" mentality - that is their group has worked together for long enough that even bad ideas like "making AP and AD have only a 200 unit difference at full build" sound like fantastic ideas.

rtbf2216514123 votes

Riot? Going in circles?

Never...

Sraeg20133 votes

The sarcasm is pouring out of my screen.

PrinceOfStorms3 votes

The reason why the buffed lethality is to make assassins better against ADCs.

Should have just thrown ADCs into the trash bin labeled "design failures" along with old Poppy if you ask me.

LoliKnight1 votes

{quoted}

The reason why the buffed lethality is to make assassins better against ADCs.

Should have just thrown ADCs into the trash bin labeled "design failures" along with old Poppy if you ask me.

Aye, an entire class designed specifically to counteract ADCs scales in power depending on the state of ADCs creating a fcked up cyclic loop with no end in sight. If ADCs just get removed, this game would actually be 100% balanced. Riot is the biggest critic of a feast/famine game pattern, yet what are ADCs? Either they get oneshot or they kill everything? And the belief that an assassin vs adc matchup is supposed to even be remotely fair unless the adc is items ahead or their team bands together to cc said assassin. An assassin role to counter mages sounds perfectly reasonable, with both parties having plenty of opportunity to outplay each other, the assassins with their mobility and the mages with their cc and burst. Making an Assassin counter a class whose only meaningful defense is to blow summoners, or run in the opposite direction, or pray to god their support can mash every button on the keyboard fast enough is pretty stupid.(Unless they are like 8 kills ahead of the enemy bot lane or smth)

DuskDaUmbreon3 votes

100% balanced?

Sure. Until the first time somebody picked a tank. Then you'd be utterly fucked.

PrinceOfStorms1 votes

Given the amount of damage that ADCs do, they should have to blow summoners to not die to a stiff breeze.

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