Kalista; a Gameplay Update
This post will make very light changes, it is mainly to deal with the reason of why Kalista is not good to go against and try to fix those issues. She will be still very mobile, Rend focused damage, and a team focused marksman (even more team focused with my changes). Nothing will change in terms of how they work, just try to open a lot more counter play against Kalista, in the future this can lead to better balancing and potential buffs to Kalista IF she is ever weak; her current state she cannot get any buffs to her.
Basic Attack Range: 500 units Movement: 330 units per second Attack Damage: 57 - 100~ [based around level 1-18]
Martial Poise (Passive): Range: 300/350/400 units (Base/Tier1/Tier2 [tier of boots]) Kalista can hop in the target direction with a movement command whenever she winds up for a basic attack or Pierce if she has at least one charge of Martial Poise.
Kalista's basic attacks cannot be canceled and if she loses vision of her target her attack will miss.
Kalista gains a charge of Martial Poise every 3rd basic attack and every Pierce, up to a maximum of 6 charges stored up at a time.
Kalista's basic attacks and Pierce can critically strike, but instead of increasing in damage the spear size is enlarged.
Pierce (Q): Cooldown: 8 seconds; Cost: 60 Mana; Range: 1150 units Kalista throws a spear in the target direction to deal 10/60/110/160/210(+100%AD) physical damage to every enemy struck.
If Pierce kills an enemy it takes all the spears from Rend on the target to the next enemy including the spear that Pierce would have applied to it and restore 10 Mana for every enemy executed by Pierce up to a maximum of 40 Mana restored.
Sentinel (W): Cooldown: 2 seconds; Cost: 1 Sentinel Charge; Range: 3000/3500/4000/4500/5000 units Passive: Kalista's or an ally champion's basic attacks mark enemies for 2 seconds. If Kalista marks an enemy then a nearby ally champion can proc the mark, if an ally champion marks an enemy then Kalista can proc the mark with a basic attack. If the mark procs it deals 10/12.5/15/17.5/20%(+1% per 100AP) of the target's maximum health as bonus magic damage, the same enemy can only take this damage once every 14/13/12/11/10 seconds (max 300/350/400/450/500 damage against monsters).
If a marked enemy dies then Kalista gets the kill credit.
Active: Kalista commands a soul to the target location to lap back and forth for the next 30 seconds, if it detects an enemy champion then it follows it for 4 seconds and applies vision on it before dying out.
Kalista stores up a Sentinel charge every 90/80/70/60/50 seconds, up to a maximum of 2 charges at one time.
Rend (E): Cooldown: 10/9/8/7/6 seconds; Cost: 25/30/35/40/45 Mana; Range: 1400 units Passive: Kalista's basic attacks and Pierce apply a spear in her targets for 4 seconds when Rend is off cooldown allowing Rend to be used, there is no limit to the amount of spears that an enemy can have in them at a time.
Active: Kalista deals 40/55/70/85/100(+40%AD) physical damage and slow by 25/30/35/40/45% for 2 seconds to enemies afflicted with a spear in them.
Every spear beyond the first increases the total damage by 10% and 20% for every enlarged spear in the target.
Fate's Call (R): Cooldown: 120/100/80 seconds; Cost: 100 Mana; Range: 1400 units Kalista may call in a target ally champion only, placing them in stasis for up to 6 seconds.
The called in champion can then throw themselves to the target location, if they hit an enemy champion they knock up the struck enemy champions for 1.5/1.75/2 seconds and the ally champion is then placed at their maximum basic attack range.
Kalista cannot use Fate's Call on an ally champion that is currently taking champion or tower damage in the last 0.5 second.
needs a nerf? She got gutted in this preseason and I will show you how.
Changes to her kit, first of all.
Her passive scales off of attack speed now.
anywhere nearby makes her an easy target.
Her attacks only do 90% of her total AD (A while ago but to an ADC this is a big nerf)
Her ulti's cooldown got increased. (A while ago but still pretty big)
Got nerfed. Deals 2% less current health damage, and costs 200 more gold.
Got changed to a crit item. Kali doesn't scale well off of crit, and cant buy this item anymore.
Deals Less Damage and Costs More.
Costs more than former last whisper and grievous wounds is better against lifesteal adcs than crit adcs.
is a good item on
yeah this one is better than