its funny how fervor is being buffed back to op status after being weak for a couple of weeks.
meanwhile grasp is trash since the nerf to its sustain half a year ago, because of noodle fights between tank ekko and maokai on top lane, who were running the mastery and were not able to kill each other.
leaving every fighter who doesnt have some form of hard cc without a keystone in resolve.
the resolve tree was supposed to be the mastery tree aimed at divers, juggernauts, wardens and vanguards. right now it only gets its job done for 50% of the fighters, and only for those who can use a keystone aimed at engage tanks.
can grasp please finally get some work done?
edit.: proposed change:
- after 4 seconds in combat, when you auto attack with grasp, it deals 3% of your max health in damage to the enemy (same as current value)
- restores 1.5% of your maximum health for each enemy champion nearby. (halved for ranged champions, deals magic damage)
keeps the sustain managable in lane and 1v1 situations. buffs the mastery in skirmishes and team fights.
adjust the range of the sustain effect and its cooldown as neccessary.

instead of bt.