The big issue with the Mage rework
Poke Mages simply have no items to build now outside
. You gutted Mana Regen (which they needed to be relevant) and put 400 Mana in its place (hope you like wasting that in 15s of poke) on their best item
and then you turned their other Mana Regen item into a support item
. With the new hextech items helping immobile initiate mages instead of immobile siege mages no items are really left behind.
is an option, but simply doesn't give them the CDR they need for mid game. CDR is instead put behind items they don't want to pick up because they're inefficient
/
/ for this champion pool. CDR is put on items such as
and
, but for poke mages these items tend to come at about the 25+ minute mark. Since poke mages need to be at their strongest from 20-40 minutes they don't have the time to simply start building CDR at this stage of the game.
What's going to happen is poke mages will likely have to rush
and then follow that up
(Along with their 10% CDR in runes and 10% from blue which it seems you guys at Riot wanted to tone down.) They're paying 450 more gold for this build path from what they currently need (just
) meaning they're getting stats they don't need and setting themselves behind in gold meaning they're worse off post update (especially with all of the immobile initiate mages that will likely become dominant mid due to these changes). Do you guys have any plans on how to save poke mages? Because right now it looks they're getting gutted.
tl;dr Post item rework poke mages are going to waste gold on stats they can't use, and will have their powerspikes pushed back while other mages have their powerspikes pushed forward.
still gives 100% mana regen. I'm sure that was an oversight though.