ADC small change ideas (moving them away from crit) and Caitlyn mini rework idea

JoroA··1 votes·808 views

So i think it is widely agreed that crit is not fun to play around and ever since Riot removed Dodge, people wanted crit removed as well. The problem with that is primarily the ADC and few exceptions (Looking at you Yasuo), need crit to be functional. My goal here is to offer small suggestions that would help certain ADC's function if crit is removed from the game (in theory). Before i get to the specific champions i think i should mention that the items that had crit should just receive a buff to either their stats or effects. Most items i feel should function without crit effectively with just some small adjustments.

And please if you disagree at anything before you downvote please explain why, because i want this to be a discussion where i see what the community thinks and what is it that bothers "YOU" specifically!

  1. Ashe - Her passive in a way does not need crit items and just need a few buffs to it's damage at the later stages of the game and focus on her q witch in itself is designed for sustained damage combined with attack speed and not to burst with the current play style. Q duration should probably be increased and her passive damage should scale with either with level or with bonus AD

  2. Jhin - He also is designed to be sufficient without cirt. He currently is played with ad and armor pen with a few crit items later in the game. His damage currently scales with % of his damage, crit chance and with % of his attack speed. With crit removed it would be better to increase his % of attack speed scaling, because scaling additionally his % damage would be a nightmare to balance (not to mention with fire drake). And since he only crits with his forth shot and becoming extremely vulnerable his % attack speed movement speed steroid after he crits should be increased. Essentially he would scale better with attack speed overall and he would have to choose over ad, armor pen (or lethality) and attack speed based on witch effect from the items he wants.

  3. Jinx - She is a very crit reliant champion overall. What she does is with hurricane and crit items shoot rockets from a very long range and destroy an entire team in a matter of moments if left unchecked. It is part of her gameplay. Difficult laning phase and extremely vulnerable, but godly teamfighting if played well. So increasing her rocket's damage ratios and her mini gun's attack speed seem to be the right choice. I do not think much will change and it would put more emphasis on her picking the right guns for the right situations.

  4. Kalista - One of the most hated champions for understandable reasons. She bullies all melee champions and the smallest buff for her means she will be the dominant adc. Honestly i think that she should play around her E: Rend. Her current ratio's are descent but i think that it is crit that makes her a dangerous threat. She should focus on attack speed items and in teamfights get as many rend stacks and then use her devastating E. If crit is removed there is no chance that as she is kiting around to randomly burst you with a lucky crit/E combo. She would be a lot easier to balance overall with crit gone.

  5. Sivir - She has a very similar case to Jinx. She has the same weaknesses and strengths with her and they both rely on crit. The main difference is that Sivir is more utility focused and uses her ult to help the team. Honestly she is one of the biggest reasons for players to be frustrated with crit, since she has the potential to devastate an entire team if she is lucky. To make it less frustrating for the enemies and not increase her 1v1 (witch is a core weakness of hers that she needs), but still having a powerful teamfight, it seems logical to just increase her W Bounce damage % by 20%.(Basically at rank 5 her W would deal 90% damage instead of 70% but with no crit.) It seems far more consistent and easier to balance. And if she feels weak she can be balanced more around her utility over her raw damage, since her identity has always been a utility teamfighting ADC.

  6. Tristana - She is one of the easier champions i feel to balance without crit, since it she has been done a few times with little to no crit items in the past. Increasing the ratios on her E i feel would be enough, since she does not rely on crit as much as other adc.

  7. Twitch - I think that he relies too much on crit and that he in many ways has a playstyle similar to that of an assassin and that is part of his kit as well. I think that granting him more attack speed on Q at higher ranks would help him a lot in more ways than one. He needs to infect his enemies as fast as possible to deal the highest possible damage. Increasing his Q attack speed at higher ranks would benefit him a lot and i think that it is a good start for him.

Corki Draven Ezreal Graves Kindred KogMaw Lucian MissFortune Quinn Varus Vayne Have all proven in the past that they do not require crit as much as the other ADC. Some more than other of course, but i feel they would be far easier to balance.

As for the champions: Gangplank MasterYi and Yasuo, i think that they can function pretty well without crit, they just need a few number adjustments in the ratios (not on the base damages or they are extremely unhealthy as tanks).

And this section is for Caitlyn's mini rework idea. The reason i wanted to suggest a rework to her is she is an extreme lane bully with a very punishing playstyle, witch is boring to play as and against. Bot lane becomes a farm fest in witch the games just stalls out to mid game, where she has a her only weakness, but if it gets to late, again she becomes a monster at zoning and sieging, with a pretty powerful teamfight potential. TL;DR she is with an anti-fun design.

P: Now Caitlyn has 6 bullets and her damage increases by % per level. Headshot can be triggered by an enemy that is crowd controlled by your ability (W or E) and can also be triggered by a teammate hard CC (Stun, root, knock up, etc, etc). While she is reloading the enemy cannot trigger her Headshot Passive. Unlike Jhin she does gain attack speed with items.

Context to this passive: I really enjoyed the idea of guns having bullets in the game with Jhin and Graves. It seems fitting that a sniper also counts the amount of bullets she has left and i wanted to make it synergise with her kit and at the same time having some sort of weakness in lane. Now people can have time to actually disarm the traps in a small window while she is reloading, witch makes the lane more interactive (it also ads ways for Caitlyn to bait ganks this way). And instead of chain crowd controlling like Jhin does, she is just harassing for extra damage (since she always was more about harass and damage over anything else) And now she needs a hard cc support to function best witch means she does not necessarily win with any support due to her insane range.

Q: Now if it kills a unit it does not reduce it's damage

Context to this change: Since she has bullets she might have a significantly weaker laning phase, so with this change i wanted to introduce Caitlyn with a choice, either A) focus on harass on the enemy or B) use your bullets to damage all minions to kill em all with her Q if focused correctly.

W: No change

E: No change

R: No change

If you agree with all of the suggestions upvote! If not answer the poll and explain why?

1 Comments

DarkRitual1 votes

Crit is the stats designed to be theirs. Some other champs use it, but it's generally a marksman thing.

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