Yea... Recently Riot has had a hard on for long descriptions...
Example:
#QQQtrox
Deathbringer Stance STATIC COOLDOWN: 25
INNATE: Aatrox's next basic attack gains 50 bonus range and deals 8% - 16% (based on level) of the target's maximum health Attack damage bonus physical damage, capped at 400 against monsters. Enemy champions are Mutilated for 3 seconds, reducing all Heal power healing and shielding on them by 40%.
Deathbringer Stance's cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of The Darkin Blade The Darkin Blade.
The Darkin Blade TARGET RANGE: 650 / 525 EFFECT RADIUS: 200 COOLDOWN: 16 / 15 / 14 / 13 / 12
Aatrox swings his greatsword in the target direction, striking enemies in a line. The Darkin Blade can then be reactivated twice within 4 seconds, with the second cast refreshing the timer. The second cast strikes enemies in a cone and the third in the target area.
Each cast deals physical damage, increasing by 25% on the second cast and 50% on the third. The Darkin Blade deals 65% - 100% (based on level) damage to minions.
Hitting enemies at the far end of the first two casts and the center of the third deals 50% bonus damage and Airborne icon knocks up enemies for 0.25 seconds.
Monsters take 10% AD bonus damage and are Airborne icon knocked up for 0.5 seconds instead.
Infernal Chains
Aatrox smashes the ground in the target direction, creating a chain that stops on the first enemy hit, dealing physical damage, doubled against minions, and slowing them for 1.5 seconds.
If Infernal Chains hits a champion or large monster, they are chained to the impact area. If the chained enemy is still in the impact area after 1.5 seconds, they are dragged to the center and take the same damage again.
Umbral Dash
Aatrox Heal power heals for percentage of the post-mitigation-physical damage he deals, with a 33% effectiveness against non-champions.
Additionally, Aatrox periodically stores a Umbral Dash charge, up to 2 stored at once.
Aatrox Dash dashes in the target direction, gaining Attack damage icon bonus attack damage for 1.5 seconds.
Umbral Dash resets Aatrox's basic attack timer and can be cast during his other spell casts without interruption.
World Ender
Aatrox unleashes his true demonic form for 12 seconds, fearing nearby allied and enemy minions for 3 seconds, and for the first second gaining bonus movement speed.
While transformed Aatrox gains increased size and (20% AD) bonus attack damage, refreshing the bonus movement speed when out-of-combat with champions and turrets.
Aatrox generates Blood Well equal to 15% - 50% (based on duration) of his maximum health over the first 10 seconds. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, pacified and slowed by 25% and consumes the Blood Well to recover the same amount in health.
#Vs Annie
Pyromania
Annie gains a stack of Pyromania when she casts a spell, up to a maximum of 4. At 4 stacks, she gains Pyromania.
When Annie succeeds in her next damaging ability, she consumes all Pyromania stacks and stuns enemies hit
Disintegrate
Annie hurls a fireball at the target enemy, dealing Ability power magic damage.
If Disintegrate kills its target, it refunds its mana cost and half of its Cooldown reduction icon cooldown is immediately refreshed.
Incinerate
Annie releases a cone of fire in the target direction, dealing magic damage to all enemies in the area.
Molten Shield
Annie wraps herself and Tibbers in a fiery aura, reducing damage taken for the next 3 seconds.
Enemies who deal basic attack damage on Annie or Tibbers during this time are dealt magic damage.
Summon: Tibbers
Annie summons Tibbers to the target location in a burst of flame, dealing magic damage to surrounding enemies.
He then remains on the field as a controllable pet for up to 45 seconds.
or
#Pyke
Gift of the Drowned Ones
Pyke's maximum health cannot increase except through growth (per level), instead he gains「 (7.143% bonus health) bonus attack damage 」.
Pyke also stores 30% - 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 25% - 50% (based on bonus attack damage) of his maximum health.
When Pyke is unseen by enemies, he rapidly consumes his Grey Health to Heal power heal for the same amount.
Bone Skewer
Pyke charges for up to 3 seconds, increasing Bone Skewer's range by up to 700 units while being Slow icon slowed by 20%.
After a brief delay, Pyke hurls his harpoon forward, dealing Attack damage physical damage to the first enemy struck, pulling them a fixed 550 units towards him and slowing them by 90% for 1 second.
Releasing the ability within 0.5 seconds causes Pyke to thrust his harpoon forward in a line after a 0.25-second delay, dealing 115% damage and slowing enemies by 90% for 1 second. The stab deals 50% damage to minions and monsters beyond the closest.
If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds Mana icon half the mana cost.
Ghostwater Dive
Pyke enters Ambush 2 camouflage and gains Movement speed icon bonus movement speed that decays over 5 seconds. Enemies are notified if Pyke is within X-units of them.
Attacking or casting abilities immediately ends Ambush 2 camouflage.
Phantom Undertow
Pyke Dash dashes, leaving behind a drowned phantom.
After 1 second, the phantom returns to Pyke, dealing physical damage and Stun icon stunning enemy champions it passes through.
Death from Below
After a 0.75-second delay, Pyke strikes in an X-shaped area, executing enemies below 200 - 605 (based on level) (+ 80% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution.
If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If an enemy champion dies in the X, the last assisting ally is granted full kill gold, and Pyke gains the ability to recast within 20 seconds at no cost.
#vs Amumu
Cursed Touch
Amumu's basic attacks and Curse of the Sad Mummy apply a Curse for 3 seconds, refreshing with each subsequent basic attack.
Cursed targets receive Hybrid penetration 10% bonus true damage from all incoming magic damage, calculated before magic resist reduction.
Bandage Toss
Amumu tosses a bandage in the target direction that stuns the first enemy it hits for 1 second, dealing Ability power magic damage and pulling him to their location.
Despair
Amumu cries a continuous pool of tears, refreshing Curse for 3 seconds and dealing magic damage every half second to nearby enemies.
Tantrum
Amumu takes reduced physical damage.
Amumu releases his anger, dealing magic damage to nearby enemies.
Tantrum's cooldown is reduced by 0.5 seconds every time Amumu is hit by a basic attack.
Curse of the Sad Mummy
Amumu entangles surrounding enemies for 2 seconds, dealing magic damage and applying curse for 3 seconds.