Tank Items
I wish My roles had extremely cost-efficient packages with resistances, cooldown, health, and other useful passives/actives.
I wish My roles could build full tank and still do enough dmg to burst down a carry after locking them down with my glorious cc kit.
I wish My role didn't have to worry nearly as much about positioning or risks like bad engages, or being able to sit under double base turrets for 15 seconds and walk away with over half my health remaining.
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Never understood why tanks are given generous base stats. If I'm even slightly ahead of the enemy Jinx as Gragas, I have the mobility, the cc, and the damage to plow down over half of her health before she gets a chance to chip some of mine before my team cleans up. It's so stupid easy it's insulting to the other roles of the game. Granted this season isn't nearly as bad as the beginning of season 5 (when cinderhulk was broken and gave [10 or 20%?] cooldown.) I perfectly understand tanks should have relevance by being Some sort of a threat to deal with, but not to the point where the fat Illaoi or Darius kills you as fast as Zed would.