Don't know why people complain about seeing Yasuo, Lee Sin, or Mundo each game
When
is seen far more than those 3, and is annoying as fuck to deal with.
His passive deals 8% max hp over time as magic damage, whenever he hits with an ability and 2 are impossible to miss. But since it's over time, it goes really well with things like Deathfire Touch and Liandrys, as well as magic pen.
Only two of his abilities are skill shots, but one of them (Pillar of Flame) happens fast enough that it's hard to miss unless if the enemy dashes.
Base damages are high enough that he can do great damage with just ap from runes, then run magic pen.
If he's able to hit a stun, they're down for 2 seconds, and this is at rank 1. Doesn't even scale up, just 2 seconds.
Now, i'm alone these are fine. It's just all together makes it a bit much, such as the case where brand can go support and consistently deal the highest damage on his team. This is in a role that is gold and experience starved. Here's some things that I think could fix up Brand in ways that would be nicer. These are meant to be taken either just one alone or in some combinations, not everything at once.
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Make his passive either a flat damage over time rather than %. This will make him stronger against squishies in the mid game and be less prompted to build high amounts of penetration.
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Make his passive last only 3 seconds rather than 4. This will make him less powerful with things like Deathfire Touch and Liandry's Torment.
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Make his Sear's stun increase with rank. Starting at something like 1.2/1.4/1.6/1.8/2 seconds, this way it won't be such a one point wonder. In addition, can increase the base damage of the ability early but lower it late game, so that it won't be a necessity to max but an option. Example:
80/120/160/200/240>>>>> 90/125/160/195/220. -
Slightly increase the delay for Pillar of Flame to about 0.675 seconds. Simply put, the ability is too easy to hit with it's radius. This is the only thing that I don't think would need a compensation buff for.
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For both Conflaguration and Pyroclasm, decrease the base damages, but increase the scalings. Similar as to the changes to Lulu and Fizz in the past, makes it so they can't invest in other stats while holding such high damage. If Brand wants such high aoe damage, he should have to build for it.
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Make Blaze scale with levels. If I remember right, most passives in the game that have some form of numbers to them usually scale. Not just be a static amount through the whole game. Why not make it the same with brand? It's pretty damn powerful in the early game and gets even worse as if he builds a Liandry's Torment.