Can we just remove half the CC in the game?

fuffychan··4 votes·1,620 views

And turn some knockups into stuns?

There is way too much CC and little counterplay.

31 Comments

Big Lincoln3 votes

I wouldn't be opposed to it at this point

Or at least some more counters now that tenacity sucks

fuffychan1 votes

I upvoted one of your posts.

Thats when you know LoL balance is f---ed up

oSEXYPLATYPUSo3 votes

nope

only if we reduce the amount of damage and mobility

Calabok3 votes

remove half of all spells used by Melee

hey look i can ask for stupid stuff too!

OurLestrade2 votes

No thank you.

Ralanr2 votes

Maybe if we cut all the crit given by items in half and reduce all other forms of damage gained by items.

GeminiRune2 votes

You have provided no champion considerations (Nautilus but not really)

And for that, I'm out.

fuffychan1 votes

Champions like Nautilus Thresh Galio etc provide way too much cc.

Ralanr4 votes

That's their job though...

Also I think you're being bias because I'm not seeing a Sion complaint for too much CC.

fuffychan1 votes

Thats their job is not an argument. Here Ill make a burst mage that does 100% hp true damage with one spell. Hes "doing his job" right?

All of Sions cc is hard to land and easy to counter. Ive literally never got hit by his R lol. Compare that to say Nautilus who presses R on you, then Q, then auto and you can do nothing for more than 5 seconds with zero counterplay.

Ralanr2 votes

Galio's E, W, and even his ult are heavily telegraphed and easy to avoid.

Thresh's Q has a windup, though I'll admit his E is annoying.

As for Nautilus, you have a point with his R, but his supposed to provide heavy amounts of C. You can cleanse his auto root though.

You shouldn't be asking to just remove CC. The correct thing to do is make CC more telegraphed or require more skill to actually land. Rather than just complain that there's too much.

Muzét2 votes

Remove the assassins and adc then.

Roar of Legend1 votes

If they are getting rid of half of the CC, I am also expecting them to get rid of half of the mobility. Assassins will run wild if you get rid of the only thing that can stop them.

fuffychan1 votes

Sure. Get rid of half the mobility too. Excellent idea actually.

Need Gold 4 Tent1 votes

turn some knockups into stuns

12 yasuo mains downvoted this

ahem... back to the topic, when one considers the stupid amount of mobility in the game now, you'd hope there'd be more cc. else, good luck trying to catch that fizz dancing around your team

fuffychan1 votes

Remove the mobility too. Fizz would be fine if his pole cd was 20s like Vlads pool. But his cd is like 4s which is retarded

Need Gold 4 Tent1 votes

there lies the problem. there is too much mobility in the game, cc is needed to counter this. unless mobility is given a total overhaul (mass rebalancing of each champ, not likely). Besides, CC is also required to shut down hypercarries. Try stopping a fed MasterYi when your only form of CC is a Lux Q, Ekko W and Singed E, happened to me. That game was painful, we got quadra'd multiple times, dude could pretty much 1v5 between Q resets and draintanking... because NO CC.

Karfuss1 votes

They just need to make stuns more telegraphed, where it takes an extra ounce of skill to land, and can be dodged to some extent.

For example, take Annie and Leona. Their stuns are instantaneous and it feels dirty to use and disgusting to die as a result, which I won't lie, is part of the reason I love them. Turning Annie's Tibbers and Leona's Q into skillshots whereby they bullrush on cast, would greatly improve their stun interactions and still reward good plays.

fuffychan1 votes

That still doesnt solve the problem of chain cc. Doesnt matter how "hard to land" your cc is if youre aiming it at a cced opponent.

Karfuss1 votes

{quoted}

That still doesnt solve the problem of chain cc. Doesnt matter how "hard to land" your cc is if youre aiming it at a cced opponent.

Then that isn't a problem with stuns, or champions with stuns, but rather the items designed to ward against them. Buffing them would deal with chain CC, giving players a three second immunity for example.

meowwow71 votes

i'm not gonna lie but annie has a surprisingly low range for an immobile mage and if you are in leona's auto range without her landing her e on you kinda deserve that

Karfuss1 votes

These were by no means nerfs.

Giving Annie a wide skillshot from her person covers far more ground than the radius of her current ultimate, and Leona would still be landing an inevitable Q at point blank range, with the addition of mobility, which she so desperately lacks and needs.

The idea is to make stuns more interactive by both the user and the victim, rather than point and click.

meowwow72 votes

so what make tibbers launch like a graggy slam and leon is an all or nothing champ because if you don't commit to an engage most likely you're going to die instead of the "victim"

Karfuss1 votes

Her passive? Annie's passive would apply to all damage resulting from her ultimate. Without the passive, it'd do damage in a line, no different to how it only does damage within a small radius now.

As for Leona, that is in part why she doesn't perform well now. And quite obviously, you wouldn't be giving it a distance of Lee Sin's Q. It'd be a dash, like any other.

meowwow71 votes

last time i checked the bear was her ult and you said on making it a skill shot so i thought she threw him and make his sprite look like godzilla during his gravity defying drop kick until he lands onto some poor soul or the end of the line but leona doing badly? does the enemy support always pick morgana, janna, or lulu if you pick her or something

Karfuss1 votes

Annie's passive grants her ability stun potential. Every 4th spell, the spell applies a stun on magic damage (bar her E). So yes, if she had her passive up, her bear would sprint and stun everything in its path. Without, it'd just do damage.

Leona is performing quite poorly at the moment, not necessarily due to her counters. Many of the meta champions come with disengages, and even outside of bot lane, Leona struggles to lock down priority targets without being melted in the process.

Cloud2731 votes

Let's nerf cc AND mobility.

MissingKayo1 votes

Alt-F4 is a free QSS with a 0-second cooldown.

meowwow71 votes

and while we're at it lets remove half of the champ pool starting from the highest win rate and half of the items which do damage

AlexisTheDragon1 votes

What do you lower intelligence animals have against turning knock ups into stuns?

All knockups are immune to tenacity.

He is better than you all, knows more than you, you should know your place and respect your betters opinon.

You don't know what is best for you as most of humanity has low IQ.

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