Why is League turning into counter-strike?

Janakin··5 votes·2,216 views

If you head-shot (burst) someone, they die. And if they head-shot (burst) you, then you die. Both players have the same conditions to "outplay" the opponent, hence the game is balanced. And that's how both league and counter-strike work.

6 Comments

Warlord Rhinark4 votes

Honestly, I fucking hate Counter-Strike because it feels almost like who shoots first, wins the fight 90% of the time.

I don't want League to become this.

I want to be able to live for more than 2 seconds and have room for outplay.

Janakin4 votes

Exactly. I didn't start playing league to play a game based on who-bursts-first.

Sire Hippington4 votes

I don't want League to become this.

"become"? As far as i'm concerned we sadly are already there, and that for quite some time...

Imperial Pandaa1 votes

Oh look, a comparison that can literally be applied to any sort of competitive scenario.

Soccer/Football: If I score more than my opponent I win.

Fighting: If I knockout my opponent I win.

Rocket League: If I score more goals then I win.

"But all those you can outplay the other." You can in LoL and CS:GO too. There are tools available to do so.

Warlord Rhinark3 votes

[{quoted}](name=Imperial Pandaa,realm=NA,application-id=3ErqAdtq,discussion-id=K61egBgG,comment-id=0001,timestamp=2018-06-30T12:20:47.141+0000)

Oh look, a comparison that can literally be applied to any sort of competitive scenario.

Soccer/Football: If I score more than my opponent I win.

Fighting: If I knockout my opponent I win.

Rocket League: If I score more goals then I win.

"But all those you can outplay the other." You can in LoL and CS:GO too. There are tools available to do so.

As damage grows higher, the tools become less and less effective.

Imperial Pandaa1 votes

Still better than the AWP to be fair. With that, you don't even need to be shot in the head.

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