Diana diver rework concept
I am a passionate
main. I love everything about her. I would like to propose a potential rework for her diver update.
Passive: Whenever Diana kills a large monster or siege minion it leaves behind lunar energy that Diana can collect (similar to thresh). Also when Diana travels though area that have limited vision (example jungle) lunar orbs occasionally appear. Diana's basic attacks deal magic damage equal to how much lunar energy she has. She also gains %1 attack speed and 1 armor for each lunar energy she has (this has diminishing returns)
Q: Crescent strike: Unleashes a bolt of lunar energy in an arc dealing 50/75/110/145/180 (+50% Ability Power) (+Lunar energy) magic damage. Leaves a patch of moonlight on the ground at the ending location
Moonlight patch: lasts for 3 seconds. While Diana stands on a moonlight patch her passive damage becomes true damage.
W: Pale Crusade: Grants a temporary shield that absorbs 20/30/40/50/60 (+15% Ability power ) (+20% maximum health) damage for 5 seconds. Also gives 10/20/30/40/50% damage reduction while the shield is active and deals 70/110/140/180/220 (+20% ability power) magic damage to nearby enemies over the duration.
E: Moonfall: Diana draws in and slows all nearby enemies. Also leaves a Moonlight patch where she is standing. Reveals and draws in all nearby enemies and then slows them by 35/40/45/50/55% for 2 seconds. After a 1.5 second delay Diana can reactivate moonfall and erupt any moonfall patches dealing 20/60/100/140/180 (+40% ability power) (+Lunar energy) magic damage.
R: Lunar rush: Dash to an enemy dealing 40/80/120 (+20% Ability Power) magic damage. Lunar rush can also dash to a Moonlight patch causing it to immidiately erupt. Lunar Rush has no cooldown when used to dash to a Moonlight patch.