For my birthday, let's have a discussion about Gameplay Balance.
It's something almost everyone who's ever played this game questions at least once in their lifetime experience. "Balance". What is it? How do you define it? How would you redefine it? Are Rioters doing a good job at it, according to their or your own definitions? Let's discuss!
I've only considered the idea of gameplay balance so often with this game, only when it's a relevant thought to have. It began years upon years ago with my first experience against a hyper carry, and ends with my latest thought of "Why do come-back champions exist?" Personal grievances aside, I think that the game is fairly "balanced" in regards to the ideas that:
- Champions with high damage have low survivability
- Champions with high survivability have low damage
- Champions in the middle have reliable use
- Counter-building helps
- Not building at least the basic amount of defense allows near any champion to smack you
- Not building at least the basic amount of offense can be problematic
- You can't milk those!
but I also find that certain aspects of the game are unfairly "imbalanced" because:
- Let's face it, certain changes are a matter of favoritism/popularity
- Riot's desires for the game change too often
- Champions with too much damage can gain too much survivability
- Champions with too much survivability can gain too much damage
- Riot finds one idea that people seemed to enjoy and literally gives it to everyone
- There he is!
It's just...I feel that the game could be better maintained, but there are too many factors involved. I also feel that certain aspects are just right. I think that the game is at a healthy place, but it's about as healthy as your average American 20-40 year old.
Anywho, let's discuss. Have at it, fellow Summoners!
[sg-ezreal]
Discussion theme:
comp. Despite it all being decided by Koggles performance in team fights the comp itself is entirely about ensuring he hits that performance reliably, when enemy picks counter it or team picks cant reliably achieve that its a nonviable strategy.