Mages right now are a shell of their former selves.

Dasdi96··19 votes·841 views

Back in season 4 we had 3 different 120 ap items as well as better other items. item 3027 used to stack up to 650 hp, 650 mana, and 80 ap for 2800 item 3116 had 500 hp and 80 ap for 2900 item 3089 was only 3300 but it had 5% less ap item 3174 was the premier mana sustain item before it got forced to be a support item item 3157 used to be 3200, but had 120 ap, 50 armour, and stasis only had 90s cd item 3100 used to be 3000 and has a 0.75 ap ratio Meanwhile adc have had way buffed itemization item 3031 used to cost 3800 but had 25% crit chance item 3094 didn't exist back then item 3085 used to be a pure on hit item with 70% as and no crit item 3046 used to cost 2800 and no damage reduction passive item 3087 used to cost 2500 and did way less damage item 3812 didn't exist item 3153 used to only have 5% current hp on hit but had 15% lifesteal

19 Comments

Succubús GF4 votes

Good luck trying to tell boards that mages are in a bad spot rn

ModWulf Helhammer6 votes

Because for the most part, they really aren’t at all. A few here and there, maybe, but most of them are fine. Those that aren’t are usually for a more particular reason (meta doesn’t favor them, purposefully kept weak, those kind of thing)

Succubús GF3 votes

Hoyly fuck I got smacked with downvotes in 4 minutes!~

Ap itemization is more restrictive and more costly than their ad counterparts. Need I remind you that mages lost their ad while ads gained null orb?

Eedat1 votes

You got smacked with downvotes because the whole "AP is weak" thing is 100% horse shit. There are lots of mages that are very strong.

Need I remind you that mages lost their ad while ads gained null orb?

Mages lost their AD? What?

Succubús GF1 votes

Cut me some slack I was tired. They lost their armor AFAIK.

You ignored the cheaper itemization argument btw

TheBearJew091 votes

agreed. my buddy has been playing tali sup, very easy for her to chuck out 1/4 health at lvl 1. Seem weak to me right?

Athenes Lulu1 votes

i think thats the opposite, boards legit think mages are in a bad spot right now

Succubús GF1 votes

They are though? At least itemization wise.

SwiftKitten884 votes

to be fair.. item 3100 is awesome atm... idk why u have that on the list.

yes mages itemization is horrible atm. but overall it hasn't really gotten MUCH worse, although it certainly has gotten worse... its just ADC item has gotten so absurdly over-buffed to the extreme that mages are a joke.

i mean sure the certain few mages that work well with the few decent item we have left are in an ok spot. but unless your champ has a kit can make good use of the few good items mages have left, you're SOL

Dasdi961 votes

{quoted}

to be fair.. item 3100 is awesome atm... idk why u have that on the list.

yes mages itemization is horrible atm. but overall it hasn'r relly gotten MUCH worse, although it certainly has gotten wose... its just ADC item has gotten so abusrdly overbuffed to the extreme that mages are a joke.

i mean sure the certain few mages that work well with the few decent item we have left are in an ok spot. but unless your champshas a kit can make good use of the few good items mages have left, you're SOL

The only reason people make mages is because they are not as item reliant as adcs and to prevent the enemy tank from stacking armour.

crzymdscntst1 votes

To also be fair, I think that certain mages need better durability tools to let them get close enough to utilize Lich's Bane. Being in auto-attack range to use it is not a good thing for some of the champions that could utilize it pretty well.

Stars Shaper4 votes

Say what you want but I'm glad to see some artillery action in the pro tournaments rather than the continous use of Syndra/Orianna/Ryze with the occasional ADC and Cassio/Taliyah.

Dog of Pavlov1 votes

There will be a focus on AP items/itemization around 8.3 is what they said I believe... maybe a patch before or after. But I feel what you're saying, and it's about time they actually take a look at this!

Hentai Lewds1 votes

uf i can't wait for the next ap gutting . [slayer-pantheon-popcorn]

AR URF1 votes

with Katarina as the exception.

Eedat1 votes

item 3031 used to cost 3800 but had 25% crit chance

Lol IE has been nerfed pretty hard. You're conveniently "forgetting" that it had 25% crit chance and 80 AD for 3800g

Dasdi961 votes

{quoted}

Lol IE has been nerfed pretty hard. You're conveniently "forgetting" that it had 25% crit chance and 80 AD for 3800g

No, back in early season 4 it had only 70. It got buffed to 80 in patch 4.10

Geshultz1 votes

http://leagueoflegends.wikia.com/wiki/Infinity_Edge

Actually it had before season 4. During season 2-3 it had 80 ad and 25% crit chance for 3830 gold for about a year and 3/4 from April 12th 2011 to December 11th 2012

crzymdscntst1 votes

Yes and No. Individually, mages are in a fluctuating good/bad state.

Items are really where they've been hit. It's been this way ever since they removed all mana regen itemization from mages.

MAGES NEED TO SUSTAIN THEIR MANA. It's their core output. I've run out of mana a few times more lately than I have ever before.

Meanwhile, other roles tend to have a certain wider access to tools. Tanks have a large amount of flat mana and low mana costs (with exceptions). ADCs are mana-heavy if you spam skills, but they have auto-attacks for dps and a significantly better set of items to compensate when they choose to be mana heavy. Junglers have blue and don't really share anymore unless they're ahead, since that literally wipes their experience and gold. Then you have supports with ALL THE MANA REGEN... who still run out of mana when they have to:

"OH GOD GOTTA SHIELD EVERYONE AGAIN, DEAR GOD WHY DID YOU GO INTO THAT AGAIN?! I HAVE 10 MANA WHAT DO I DO NOW!!?" (Early game Sona is a very good example of this. Fortunately, you can usually pace yourself against this, but it's still a problem when you need those skills RIGHT NOW.)

It's a significant and distinctly problematic concern. It pairs with the other issue of CDR being predominant. There is a shift that focuses on more casts faster, but capped by your mana pool. Even Morello's is a joke in this regard, because you actually have to GET THE KILL/ASSIST to get the mana back.

Now pair that with a very high cost itemization, some of the most costly items in the game. You are not able to buy the items you need at first because you need the ones that sustain you through your lane. Then after you get those and can finally buy the core items you do need, you end up behind in DPS. Latest-game, when you are fully itemized, you lack the ability to really get through the durability of champions who build very little of it.

Here's the kicker: It's already been a thing that has come up, specifically in relation to manaless champions. They consistently become very difficult to balance because they can skip the mana items. Hence why most of them end up trashed or lacking just the right amount of power. Comparatively, they skip the sustain-gap and go right for the core itemization. So when core itemization gets tweaked for the better, they get broken.

Until Riot addresses the sustain gap with tools to mitigate it, gameplay will be a swing in regards to how mages feel.

More from Gameplay

More by Dasdi96