Wouldent windwall only blocking a set # of projectiles around its skill level be an meangfull nerf?

Kai Guy··3 votes·1,360 views

Still rewards skilled casts to block potentially fatal CC or ability's. Still good but can be balanced by tweaking the # of stuff blocked. Dunno why this is not discussed more often as a viable nerf.

Am I missing something? This is one part of his kit that makes a massive impact in team fights and frustrates the hell out of a lot of champions with skillshots and ranged autos.

13 Comments

ModWulf Helhammer4 votes

Because a nerf isn’t needed.

Derp Princess4 votes

You're funny

Kai Guy2 votes

I don't disagree honestly. Yet a lot of folks get very frustrated with Yas kit. I feel like this is a nerf that does not gut the champion but would lower the frusturation people feel, and wont kill his skill cap or punish people for using his cast well.

I want to know if there is any issue with this as a viable nerf option. Not if he needs it or not. Is there anything dramatically wrong or destructive from this as a potential change?

Personaly i'm biased. I think it Adds counter play, Addresses a frustration, and does not gut the champion and punish his mains by lowering skill or grossly lowering the reward for blocking a Key skillshot or auto.

Anyhow let me put your upvotes back to 1. This is a bit late but kudos on the moderation status. When did that happen?

ff 20 please ty1 votes

I don't play yas, and I am low elo, but most yas's can be easily countered through his windwall it has a crazy long cool down which gives time to actually go in and decimate him as a ranged champion you can easily play around the small wind wall early game just dont throw all your abilities in it when its up (and yes i understand that he can throw it and block ranged skills but still just after that one or maybe 2 skills that you threw at him just back off play around the wind wall and when it goes down decimate him

Kai Guy1 votes

Honestly I see footage of players who go "OMG YAS OP" and they don't even use their auto attacks to pop his passive when they have opportunity's. they don't lead abilitys to hit him at the end of a dash, ever. Its silly.

So im looking for a nerf thats not going to gut him, that would impact the champion negatively but still enable the skilled players to use his kit to strong positive effect. to many folks demand the complete removal of his WW. I don't agree. TO many folks call him Mobile, when his mobility is very very telegraphed. Your minimap shows his mobility (minions yo). Account for minions and he is not a big deal.

But just because I don't struggle doesn't mean others have the same experience. So... im looking for a viable nerf that wont wreck the champion. I think this is an option. It doesn't remove any current counter play, it does not remove his best case usages, just lowers some team fight potential.

Like I said I agree with Avaental that he doesn't really need a nerf. But if we are going to still have constant demands for it, why is no one discussing this as a viable option?

So like in the title. Would this be a meangfull nerf for frustration or not?

ModWulf Helhammer1 votes

If a nerf is not needed, why must any discussion even be necessary?

(Also, something like this would very much strongly effect him. His windwall is his main line of defense as a squishy melee carry. Nerfing that tool requires either buffs to his shield or to his damage, so that he can still perform at the same level)

Kai Guy1 votes

I made it a personal challenge to look for a way to address frustration many boards users express. I wanted to see if I can find one that's satisfactory to multiple groups, both the yas is fine and yas is cancer. I also wanted something that's not the constant requests for things that would only result in completely gutting him.

I wanted to see how other feel about this as a option for a nerf. I don't think that hitting just numbers is going to ultimately make the folks that chronically struggle vs yas or get tilted by him in their game happy, the folks that don't care about him would just consider him weaker and be fine, if he is left alone they would still be fine. In a ideal world Learning how to counter play him would best but its pretty clear that's difficult for some players.

The number of shots blocked would be very relevant to Yas, good yas players would have to make a call, more damage or more survivability via W.

Putting this post on the boards gives folks who think he is fine as well as those that think he is OPAF equal opportunity to critique the idea. I want to try and target frustration with out destroying the champion. I feel this change adds counter play, still rewards skilled usage, keeps a lot of the ability's utility, and would be open to future number changes to ensure viability of the champion.

Your in the camp he is fine as is. I agree but I also see that for years now people keep complaining about him. So aight, ima try to approach the conversation and look for a constructive way to do it besides "REMOVE THIS CHAMP FROM THE GAME" "WTF WAFFLES YAS OP! CT IS EVIL". If your cool with discussing something hypothetical with me, how about it? What compensation do you think would actually be needed to balance this? what is a min # of shots blocked level 1 for it to operate with any usefulness?

If your Riot and your looking for a way to nerf frustration in yas's kit with out gutting his viability how would you go about it? This is my idea for that.

I want to break the Yas vs anti yas conversation up from constant arguments of person A telling person B "your wrong!" See if there's a common ground to be reached.

Tanerian1 votes

Make it block a set number of projectiles, maybe raising with each level of his ult.

Adjust the cooldown time, and make # of projectiles hit lower the cool down. Could add some counter play if you could bait a windfall and this put it on cool down for a longer period of time.

Kai Guy1 votes

I like the idea of having a cdr mechanic on it. Breaking the wall might be a viable trigger for CDR as well. Only thing that has been worrying me is caster and cannon minions instantly dropping it. For balance sake it probably needs to only count champion triggers.

I kinda like the trade off of buffing the wall durability via points into W or getting more damage from his kit from points in Q/E. Feel it ups skill cap so a lot of lower elo yas will underperform which should lower the frustration people in those elo's have with the champ.

To be clear, this change is undeniably a nerf to the champ. I don't want any one to walk away thinking otherwise.

Cats Are Food1 votes

We've made this arguement for years. He is the pet of a designer and will never change.

Kai Guy1 votes

I disagree. I also don't mind CT. A champions balance is a lot more then just one designer. Plenty of champions have been way more problematic then Yas. For years. That said I can see how many folks are frustrated by yas. So im looking for ways to address frustration that do not destroy the champion or his thematic.

Reworking his W is very much a significant change that can address a lot of the complaints I have seen about him. Feel free to make your own ideas known. Can you think of a good way to change the champ, keep his identity in tact, lower frusturation, AND not gut him or dunk him into low viability?

I want to encourage constructive discussion between yas is fine and OMG I HATE YAS. rather then more of the constant bickering. I myself feel yas is fine and learning his kit gives a wealth of opportunity's to interact with him, but I also have seen a lot of friends and other players struggle with him. I want something both sides feel is good.

Cats Are Food1 votes

You should post in Gameplay+, but you already made one here.

I actually fully again with your concept. Yasuo is fine, the immortal windwall of Ult Stopping Idiocy isn't. I can see a WELL TIMED windwall blocking a few ults, if he hadnt blown it early in a fight... but as it is he can use it to effectively cut your team in half for quite a long time... or use it to block all attempts to kill someone via any ranged means.

That said, the wall tends to do both in the same fight.

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