Akali [Rework Idea]
For comparison between my ideas and how she is currently: http://leagueoflegends.wikia.com/wiki/Akali
Twin Disciples (Passive): DISCIPLINE OF FORCE: Akali's auto attacks deal 6% (+ 1% per 6 AP) of her attack damage as bonus magic damage. DISCIPLINE OF MIGHT: Akali gains 6% (+ 1% per 6 bonus AD) spell vamp.
Mark of the Assassin (Q): Cooldown: 6/5.5/5/4.5/4 seconds; Cost: 70/65/60/55/50 energy; Range: 600 units Akali throws her kama at a target enemy, dealing 30/40/50/60/70(+20%AP) magic damage (90/120/150/180/210(+60%AP) magic damage to Minions) and marking the target which grants vision for 3 seconds. Akali's basic attacks or Crescent Slash against a marked target will consume the mark, dealing 50/90/130/170/210(+70%AP) additional magic damage again and restoring 50 energy.
Twilight Shroud (W): Cooldown: 20/18/16/14/12 seconds; Cost: 70 energy; Range: 350 units Akali creates a sight-granting smoke cloud in a 300-radius area for 4 seconds. While within the cloud, Akali is stealthed. Attacking or using abilities reveals her for 0.65 seconds. Enemies inside the smoke are slowed by 20/30/40/50/60%.
Crescent Slash (E): Cooldown: 7/6/5/4/3 seconds; Cost: 60/55/50/45/40 energy; Range: 350 units Akali flourishes her kamas, dealing 30/55/80/105/130(+30%AP)(+50%Total AD) physical damage and triggering any Mark of the Assassin on nearby enemies. Every struck champion with Crescent Strike grants Akali 2/4/6/8/10 bonus armor and magic resist for 3 seconds.
Shadow Dance (R): Static Cooldown: 1.5 seconds; Cost: 1 Essence of Shadow; Range: 800 units Akali uses an Essence of Shadow, dashing to and dealing 150/210/270(+75%AP) magic damage to a target enemy. Akali gains an Essence of Shadow every 25/20/15 seconds, affected by cooldown reduction, up to a maximum of 2. Additionally, gaining a kill or assist will restore an Essence of Shadow. Akali may dash to anywhere inside Twilight Shroud with Shadow Dance.
Some feedback for my thought process here, one obvious point to point out is that I tried to make Akali commit and all-in to assassinate her prey, but I also made a unique interaction between Shadow Dance and Twilight Shroud.
So I removed the bonus armour and magic resist within her shroud, but increased the slow it grants at all ranks; I also halved the duration and lowered the cooldown at later ranks. The reduction to the cast range was because of me adding the interaction of allowing akali to dash into her shroud so that she can think ahead of placing her shroud in a safe spot, jump in burst her target out, and get the reset dash to jump back to the shroud. This makes Akali of being a squishy melee in the middle of everyone that ability to now jump in, deal damage to her target, and jump out to the safety of her shroud- but do it quickly because you only have 4 seconds before your escape disappears!
Mark of the assassin I halved the mark duration but granted vision utility to the mark, also I lowered the initial mark damage even further, but increased the mark proc duration greatly.
Crescent Slash I increased the range on this spell slightly, but lowered the total AD ratio slightly to compensate, the bonus armor and magic resist Akali got has been moved to this spell, you can get the same bonus defenses as before if you hit 5 champions, I just feel like rewarding the player for hitting as many people as she can with her only AoE spell.
Shadow Dance I lowered the maximum charges held to 2 from 3 but increased the damage to compensate, this is mainly to allow more counter play for the opponent to play around two dashes instead of three which is impossible to play around, so mainly this change is for counter play when playing against Akali.
Overall, this rework idea makes Akali a lot more all-in, but also allows her a way out for either quick harass with one dash in and one dash back out to her shroud. Or allow Akali to jump in, throw out all her burst, then escape to her shroud she left behind.
~ Stacona