GP Q should not proc melee grasp
Just saying, its not really balanced for a supposed "scaling/weak early game" champion to just spam Q on CD with grasp to force melees out of lane.
Just saying, its not really balanced for a supposed "scaling/weak early game" champion to just spam Q on CD with grasp to force melees out of lane.
It's a high mzna cost and if he is poking you he isn't farming q
It's a high mzna cost and if he is poking you he isn't farming q
He farms with AAs while you're being zoned.
And wow he is losing like 10g in a wave early game, totally not worth becoming a lane bully against melees /s
And mana lol, he can spam Q on CD, you will run out of hp before he runs out of mana.
You dont play Gp do you? Maybe this will help you. https://leagueoflegends.fandom.com/wiki/Gangplank 5 Qs he is oom all for a WHOPPING 100 damage in total (not counting grasp or his ad) but still its only a slightly empowered auto
you don't math very well do you?
First off your math is wrong, he would only get 4 Qs in before going OOM with your warped logic (282 starting Mana, 60 mana/Q = 4.75)
Secondly you HAVE to include the AD ratio as its 100% TOTAL AD, meaning each lvl 1 Q actually does 84(64 base AD +20) Damage. and 84 x 4 = 336. Well over 3x your warped logic amount. And then if you include Grasp on each hit, its another 21 damage per Q (4% of 540). For a total of 420 based on your warped logic.
Thirdly you have to include things such as Mana Reg, Lvling UP,
or
,
, and runes, such as Mana band, or Klepto. ALl of which increase your available mana. More Mana = More Qs.
Alone allows for a total of 8 Qs, Not including Regen or anything else, literally doubling his potential damage to 840. OR
allowing for a total of 8 Qs again dealing 840 damage + up to 90 additional damage from the burn for a total of 930 damage.
So lets then factor in every ones base Resistant which is roughly around 30% damage reduction at lvl 1. Meaning GP does 588 (840*.7) damage to a target. That is an intire HP pool of the entire top lane roster (not including items). And Even if they had a D Shield (the best starting item to counter GP) it would still be roughly 85-95% of the champions Health Pool (including resistances and HP regend from D Shield). Slap an AA or 2 in their and tap ignite for good measure and you got your self a dead target. REMEMBER all of this is not even incuding Mana regen from other sources either, which is even more potential Qs!!!!!!
[{quoted}](name=Adequate Top,realm=NA,application-id=3ErqAdtq,discussion-id=JtLHQjap,comment-id=000100000000,timestamp=2019-09-04T05:57:33.986+0000)
You dont play Gp do you? Maybe this will help you. https://leagueoflegends.fandom.com/wiki/Gangplank 5 Qs he is oom all for a WHOPPING 100 damage in total (not counting grasp or his ad) but still its only a slightly empowered auto
How convenient that you ignore the damage from ad scaling and grasp, and the fact that he will most likely have corrupting pot, a manaflowband or biscuits. If only my opposing champion got to ignore those things.
This is literally easier top laner than Teemo and Fiora (which you know dont require much braincells) Let him prock grasp with q but only ranged version,not melee. Like literally what is the point of calling it melee grasp if he procks it from km away :D He spams q,zones you out of the lane,doesnt run out of mana due to biscuits,corrupt and manaflow so all gp these days dont even do barrel combos,they just spam q and farm with barrels and autos. Thats the gameplay right there,run forward,click q,run backwards,then repeat. He has no counterplay if you play something like Trundle or some other immobile champion tank. Unfun easy champ who needs to be gutted*at least nerf q dmg then,it shouldnt be 1/3 of your hp level 1.
This is literally easier top laner than Teemo and Fiora (which you know dont require much braincells) Let him prock grasp with q but only ranged version,not melee. Like literally what is the point of calling it melee grasp if he procks it from km away :D He spams q,zones you out of the lane,doesnt run out of mana due to biscuits,corrupt and manaflow so all gp these days dont even do barrel combos,they just spam q and farm with barrels and autos. Thats the gameplay right there,run forward,click q,run backwards,then repeat. He has no counterplay if you play something like Trundle or some other immobile champion tank. Unfun easy champ who needs to be gutted*at least nerf q dmg then,it shouldnt be 1/3 of your hp level 1.
biscuits + manaflow band on GP interesting.
[{quoted}](name=Adequate Top,realm=NA,application-id=3ErqAdtq,discussion-id=JtLHQjap,comment-id=00010000000000020000,timestamp=2020-02-06T02:58:02.078+0000)
biscuits + manaflow band on GP interesting.
yes OP ass gank plank gets to run grasp, inspiration, and sorcery!
This is literally easier top laner than Teemo and Fiora (which you know dont require much braincells) Let him prock grasp with q but only ranged version,not melee. Like literally what is the point of calling it melee grasp if he procks it from km away :D He spams q,zones you out of the lane,doesnt run out of mana due to biscuits,corrupt and manaflow so all gp these days dont even do barrel combos,they just spam q and farm with barrels and autos. Thats the gameplay right there,run forward,click q,run backwards,then repeat. He has no counterplay if you play something like Trundle or some other immobile champion tank. Unfun easy champ who needs to be gutted*at least nerf q dmg then,it shouldnt be 1/3 of your hp level 1.
No counterplay?
second wind ->

How tf does a GP lategame teamfight without barrel combos? He is one of the highest skill champions in the game XD.
[{quoted}](name=Anime Fizz,realm=NA,application-id=3ErqAdtq,discussion-id=JtLHQjap,comment-id=00010000,timestamp=2019-09-04T00:45:13.308+0000)
He farms with AAs while you're being zoned.
And wow he is losing like 10g in a wave early game, totally not worth becoming a lane bully against melees /s
And mana lol, he can spam Q on CD, you will run out of hp before he runs out of mana.
Losing gold? Good thing he gets extra gold on his Q
282 base mana. Q costs 60 mana at rank 1. Gangplank would literally be shit tier if not for Grasp. I don't like having to rely on that Keystone either and do think it's an oppressive gimmick against a few of his toplane matchups, but Klepto is a fantasy rune at this point. Nothing else synergizes with his kit. If GP really bothers you that much play Darius with Ghost/Flash and run him down repeatedly. Play Pantheon. Play Kennen. Play Teemo. Play Riven. Play Renekton with Ignite. Play Irelia. Play Fiora. If you play champions that are able to dive him he struggles. Most of the time they'll play passive in lanes they cannot abuse so you have to bite the bullet (literally) and shove the wave under the turret to set up a dive. One of Gangplanks biggest weaknesses is champions that have great stick potential because he doesn't have any hard CC. So Fiora at lvl 6 smacking his vitals and Lunging on low CD, Darius pull and cripple with Ghost activated, Renekton E and empowered W, Riven and all her mobility, Irelia and her Q resets.
It's a high mzna cost and if he is poking you he isn't farming q
manaflow band ? Also every gp takes TP so the minute his 1.2k extra mana run out he just backs, buys sapphire crystal, refills corrupting pot
It's a high mzna cost and if he is poking you he isn't farming q
This point is kind of ill-experienced at best. Most Gangplanks ( or me at least) don't farm Q religiously until level 7, where the barrels are more easily accessible, and is around the time I have sheen +longsword, and even then Im still poking until T force.
This choice still allows me to get 2 ult upgrades at 22~ minutes at best.
Sure. Then let his q and barrels apply his passive so he’s still playable. Except he’s garbage tier atm cause lul renekton/Jax
Take him bot lane he is like ez except his q is "melee"
What? Gangplank shits on Renekton. He wins against Jax even after the buffs.
What? Gangplank shits on Renekton. He wins against Jax even after the buffs.
Your link says nothing about Jax. And he beats renekton.......... after 35 minutes......... in a game that is over at 25 minutes
What? Click on matchups.
Gangplank has a positive winrate against both Renekton and Jax. Time doesn't matter. He beats both more often than they beat him lmfao.
What? Click on matchups.
Gangplank has a positive winrate against both Renekton and Jax. Time doesn't matter. He beats both more often than they beat him lmfao.
Your link quit litteraly lists renekton as a counter to gangplank. facepalm
You're reading that the wrong way. It is saying that Gangplank has a 53.6% winrate against Renekton. You can see this even more clearly if you click on the "Counters" section, where it explicitly says that Gangplank counters Renekton
He facepalmed me lmao. And the boards members wonder why Rioters don't frequent the boards
Read it again. Gangplank beats Renekton with a nearly 54% winrate.
I love it how you just decided to abandon this discussion.
"Reeeee he proved me wrong reeee. I can't read data so I just say random bullshit. Abort. Abort."
How? All he has for a defensive is his W, and nothing else for their burst. That makes no sense.
As
, what I do vs
is Q as much as possible without getting a bad trade, while also placing barrels that will force
into a poor position in case he wants to jump on me. This is where if you time W correctly as
, you can AA barrel(exploding it) and come out on top of the trade by Qing and hitting
with the passive reset.
He is a lane bully.. so, you are telling us that he should not push the enemy fighter/tank out of lane?
I mean, they wont let Aatrox be one despite not being a strong late game champ.
In theory, he runs out of mana. However, he can start Crystal, or take Biscuits/Tonic/Corrupting and manage it until Sheen without too much effort provided he doesn't really use W. But this isn't a GP problem that's enabling what is already a built in weakness, the combination of these runes and Corrupting are an issue in general.
They are enabling too many champions to cover the weaknesses allotted to them, as well as provide too much sustain. The reason Mana potions were removed was this same principle, where a champions early weakness being their mana pool should not be diminished.
There is nothing wrong with this champion. He is easily beaten in lane unless played at an Elite level, where he still gets beaten in lane, so no... he doesn't need a nerf. (700k Mastery Points)
I prefer taking klepto anyways.
I just dont think his gun should count as a melee attack... I dunno EVER? It is a ranged weapon. It shoots a projectile...
Thresh should be the only one to MAYBE consider his longer range attack as melee because its a chain sickle. At the very least, it should be melee within a certain range that switches when targeting outside of said range. That would make him better able to use relic shield at least.
gp should get mana refund for farming and have a high mana cost for poking. like 70 mana rank one q refund 20 if kill a minion. Ive got a million mastery points on gp and my perspective is not to remove His unique style and use of melee ranged combo (he is a fighter mixed with a battle mage its one of the most interesting things in the game frankly) INSTEAD incentives scaling instead of fighting early. gp use to get more barrels with ult upgrades, that made him focus on farming since he didnt have the barrels to reset his passive and win fights, now that is gone and since i doubt it will come back he needs a new incentive. mana refund seems like the best.
Grasp on GP needs to go.