Nothing was said about the rework being canceled in either of those threads. He also didn't say to play a different champ, he merely said that kiting is a intended weakness in his kit, which makes a lot of sense for the amount of damage output he has.
We're not due to how we have to prioritize resources, sadly. It's one I'm interested in, so we're going to look at what Darius might need in the meantime.
These are very specific and not ready to talk in detail about those (I always think the details are pretty mutable anyhow!). But I can answer a few queastions:
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What about bleed damage? I think Bleed Damage should be rewarded more in the skill damage ramp than the bleeds. Maybe at higher levels is could go up over the current amount, but I'd imagine the bleed damage itself wouldn't be seeing huge increases.
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Will he get tankiness? In this Darius model, he actually needs to be very tanky - agreed. We're requiring him to spend more time in combat to score kills, so more tankiness is required to get him to be able to do that. Some of this would be itemization, some maybe in skills, or base stats.
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His kiting issue will NOT be addressed - on purpose. This version of Darius would eventually win any long fight. The key play to deal with Darius is to peel him and keep him off you. I think being kitable is a fine weakness, and there's quite a few champs with moveblocks who can be played for those players who hate being kited :)
Does this help?