Minion/Monster follow distance is ri-goddam-diculous

Barkley··6 votes·4,960 views

Super fun when an enemy caster minion chases me back to my tower lvl 1-2, denying me a melee or a cannon.

Super great when I'm jungling and one of the krugs chases me THROUGH A BUSH, all the way out into lane, and almost under my tower. Not like those 6-10 seconds could be used for anything. Time doesn't matter in early jungle pathing at all.

Super happy that the enemy jungler can just drag rift herald back to his blue buff while my team tries to set up for it, and we have to sit and wait for it to reset both its position and its entire health bar. Its totally fair that an enemy jungler can aggro the herald and just deny it from you by kiting it and resetting it.

oh and how about raptors chasing you clear into the river, or clear into mid lane when you have to dump them for a countergank? Mid laner or enemy jungle wasn't even thinkin about stealin my camps, but I mean shit as long as we're here and I've hand-delivered them, why not?

Why can jungle monsters see into bushes? Why is that necessary?

Why do enemy caster minions just sometimes randomly acquire me as a target and then just chase me relentlessly until I kill them, screwing my whole farming strategy?

What's the reason this is a thing? Because unlesst there's a damn good reason -- I don't see why it needs to be a thing.

1 Comments

Śhunpo1 votes

And then you have Krugz which reset extremely inconsistently. It's like jungle leash ranges and general unit pathing rules don't work at all.

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