My final thoughts on the Akali Rework
I'll probably make another thread if anything else changes drastically or after the patch hits live, but this will probably be my last one concerning the rework as a whole.
It's good that you made her passive more interactive than just a stat stick like her current passive is, but making a champion with a clunky auto attack animation have to auto attack for full benefit of part of their kit is very bad design. The least you could do for her is speed up her animation a little bit or maybe give her extra attack speed for two auto attacks if her passive is off cooldown, after ulting, or something else. I still feel that making the damage come before the heal is a better idea because an assassin wants to get all of their burst off at once rather than in awkward intervals which this setup is effectively doing to her.
I'm happy that you gave her back the 8 second duration at all ranks, but the blink and being forced to place it on top of yourself 100% needs to go. The ability already gives utility with its ms buff and ms slow against enemies and any mobility on top of that is very unnecessary. It feels really clunky and out of place in her kit and having to place it on top of yourself takes away so many things that she can currently do with her shroud. I still haven't seen any context as to why you are adding this to her shroud in the first place and why you think it is necessary and that really bothers me. If there is anything you need to think about reverting in this rework it is definitely that change. It completely changes the way she plays and feels really terrible to use. Here is the thread I made talking about why I think it is very out of place in her kit and why it should be reverted. Almost every Akali player I have talked to is really upset about this change and most agree that it needs to go.
Her E change is just a flat out nerf which is pretty lame. I don't really care about this change too much because true Akali players can adapt to nerfs like this that she gets all the time so whatever. Maybe if you are feeling generous you could reduce the energy cost at max rank so it's not as much of an energy sink, but if not then I'm fine with the change.
The second most important thing in this rework is the nerf to her ult. Making it two seconds at max rank feels really clunky. Another thing that's bad about this change is that you are making an assassin with an already slow assassination window even slower at doing her job. With AP assassins being completely shafted in new, cool itemization and with supports getting new tools to play with to make ADCs even harder to kill this will just weaken Akali even further. The base damage nerf I can deal with, but cutting the ratio in half is a little too extreme. Akali doesn't get much AP early on in the game anyway so it's not like her ult is going to be doing a ton of damage when she hits level 6. This again is just a flat out nerf to Akali.
Overall, after a lot of testing on PBE, all of these changes make Akali feel much clunkier than she currently is. The changes just really have made an already slow bursting assassin even slower which makes doing her job even harder. The nerfs to her damage and ratios means her damage is much lower and if she doesn't have the damage to kill her target then there is no point in playing her as an Assassin when you could just go Bruiser/Tank instead and actually stay alive long enough to make use of her passive. I've had very little success as AP Assassin Akali on PBE and much more success as Bruiser/Tank Akali which is very disheartening considering she is supposed to be played as an Assassin and that is the most fun way to play her.
Basically, after playing her a ton on PBE, my suggestions are: -Speed up her auto attack animation or give her some sort of buff to help her get her passive off more effectively -Make the damage portion come first in her passive to not split up her burst -Remove the shroud blink and forcing her to place it on top of herself -At least partially revert the ratio nerf on her ult -Make her ult cooldown 2/1.75/1.5 seconds instead of 2 seconds at all ranks
If this many people are upset or against these changes to Akali (Shaco as well and Fizz to some extent) then maybe listening to the community and especially their mains would be a good idea because they generally have a good idea of how the changes will affect her gameplay. Akali is a very delicate champion balance wise and these changes really feel like they are screwing everything up. Thanks for reading.