Suggestion for ADCs: Try Going 18-0-12
It's become meta to go 18-12-0 for ADCs ever since Keystones were introduced (except briefly they went 12-18-0 when everyone went TLD for a patch or two).
The main issue ADCs have is getting bursted down right now and I'd like to suggest that the 12 points in Resolve are actually more beneficial right now, particularly if you aren't comfortable on ADC, than 12 in Cunning. I'm not saying it'll solve the issue -- ADC's probably need a bit more love -- but it can help!
With 12 in Cunning you get:
- Easier time CSing (Savagery)
- More sustain (Secret Stash)
- More dmg (Merciless)
- Extra hp/mana on kill (Dangerous Game)
Merciless is probably the predominant reason ADCs go 12 into Cunning. Dangerous Game used to be a lot better before when
was more common bot lane, as it would save you from it.
Whereas with 12 in Resolve you get:
- More sustain (Recovery)
- Extra defense (Tough Skin)
- More HP (Veteran's Scars)
- More uptime on
and
(Summoner's Insight)
It used to be ADC's went 21-9-0. The extra defenses from Resolve are really, really helpful in keeping you alive more. The loss of
is made up for by Recovery more or less. You don't really need Dangerous Game so much, and Savagery is really not as needed when you're building AD.