Galio Small Gameplay Update

Stacona··2 votes·546 views

So Galio is super fun to play and my suggestions would be leaning towards a more bias what I wish he had kind of thing; but something that is super unique to Galio is the fact of build magic resist helps his spells. So what will be happening is that I am going to completely rework his passive to something else and add magic resist ratios directly to all his spells, but to the point to make sure his damage is relatively the same with the same items built.


The Gargoyle's Glare (Passive): Static Cooldown: 8 seconds Galio powerfully stares at his target for his next basic attack gaining 425 units range to deal (+100% base AD)(+30%AP)(+25% magic resist) magic damage to his target. If the target dies by The Gargoyle's Glare then its cooldown is refreshed.

Resolute Smite (Q): NEW* Additional Magic Resist ratio of 30% of Galio's Magic Resist

NEW* Passive: Executing units with Resolute Smite will restore 15% of Resolute Smite's Mana cost per unit killed.

Bulwark (W): NEW* Additional Magic Resist ratio of 20% of Galio's Magic Resist [this is for his heal]

Righteous Gust (E): NEW* Additional Magic Resist ratio of 25% of Galio's Magic Resist

Idol of Durand (R): NEW* Additional Magic Resist ratio of 30% of Galio's Magic Resist [this will be increased just like his base damage and ability power ratio upon taking damage while channeling his ultimate]


Quickly clarify some thing, this new passive is to help him last hit in the early game with being a one time only ranged champion, which is 550 range when this passive is active; successfully last hitting will allow him to keep on being a sudo ranged champion for the early game lane farming; to avoid exploit cases the damage is only base AD so you cannot go something stupid like AD Galio so the attack scales with his normal build of AP and MR, but does not deal more damage than his normal autos early on. Also the attack does magic damage only, it is not an add on of damage. Resolute Smite added passive is again an early game last hitting passive to slightly reduce the mana cost artificially for successfully last hitting with it, while the potential harrass mana cost remains high (cost is 60-80 Mana and the AoE is so small it can only hit 3 minions at a time; for big AoE waveclear you use your E; in short maximize this effect will roughly half the usual cost for successful last hitting). All the Magic Resist ratios should be about the same value as what his current passive brings with Ability Power conversion; meaning the damage he has should be exactly equal as what it is now; his heal should be roughly the same heal value as well with the magic resist ratio. Quick math with this new passive; even with a rank 5 Bulwark on himself you are looking at no more than a cap of 300 magic resist if you are against a magic heavy team to build a bunch of magic resist items and including the ap ratio the damage will probably never exceed 300 magic damage and this is in an ideal Galio world too. In short, sure his single target damage might get a tiny nudge thanks to this new passive every 8 seconds, but nothing that screams overpowered and Galio one shoting people (in a world where he is insanely fed perhaps, but you can say this is literally every champion in the game, even then I don't think Galio can one shot people even in an insane fed outcome).

Hope you like the idea! ~ Stacona


**tl;dr : **new passive for last hitting early game and magic resist ratios to all his spells which fundamentally should be the same value with the same kinds of builds as current LIVE Galio

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Stacona1 votes

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