An early analysis on Bard
All I can say is... OH GOD. Until he's beaten in an alleyway with a nerf bat, he's going to be horrifying to face, if you happen to encounter a good Bard. PRAY you never encounter a good Bard!
- I learned early on that you can use the tunnel to not just escape and cross gaps quickly, but also self-flank enemies that are trying to escape. Because there's no limit on the length of the tunnel, he can cross a huge portion of the map without burning Flash or Talisman of Ascension.
- Combined with a Sheen item and Luden's Echo, he hits like a truck, doubly so if he's been diligent about collecting chimes. AND the chimes add an Iceborne Gauntlet-esque slow. Really, his Meeps function as a secondary Sheen item.
- The movement speed buff from collecting chimes stacks, and if used properly, he starts to gain and even exceed Hecarim speeds! To speak nothing of haste...
- His ult isn't just for saving allies or using as a makeshift Ohmwrecker. It also functions as a two second stun, allowing you to catch up to them or reposition yourself to stun them with his Q the instant they come out of the effect.
- When you're fighting against Bard, the terrain is not your ally. Your minions are not your ally. Your allies are not your ally. Properly timed Q stuns will RUIN you.