Anyone interested in a Master Yi rework? Particularly his E.

Carnicore·10/31/2018, 11:15:23 PM·2 votes·890 views

(I'm making changes to most of his kit here, but the big changes are to Wuju Style)

#General:

Base attack range increased to 175.

#Innate - Double Strike (Renamed 'Wuju Style')

  • Double strike passive unchanged.

  • New passive added: Master Yi deals magic damage on-hit, scaling with 10% AD (down from 35% bonus AD) and levels; this becomes True damage during Highlander.

#Q - Alpha Strike

  • Bonus damage to minions returns.

  • Mana cost increased to 60-90 again.

  • Instead of randomly critting, the damage is increased by 1% of his AD for every 2% crit chance.

  • New passive: Kills/Assists lower the remaining cooldown by 60%.

  • Context: Highlander passive removed. This is down from 70%.

#W - Meditate

  • Now reduces Alpha Strike cooldown by one second for every [1 - 0.5] seconds Meditate is channeled. You also get 1 second upon activation.

  • New passive: Kills/Assists lower the remaining cooldown by 70%.

  • Context: Highlander passive removed.

  • Can now only be channeled for 3 seconds, down from 4.

#E - Wuju Style (Renamed 'Wuju Strike')

Reworked

Tap: Master Yi uppercuts with his sword, dealing true damage (scaling with AD and crit chance) to enemies in front of him, and on-hit effects to the nearest enemy struck.

Hold and release: Master Yi charges his sword, and then throws an energy projectile. It deals magic damage (scaling with AD and Crit chance) and applies on-hit effects to the first target struck. If it hits a target, the projectile bounces to up to 2 more nearby enemies, dealing the same damage.

  • Similar to Pyke's Q in how it's controlled.

  • Tap-Q has 250 range.

  • Costs 60 mana, cooldown is 14-10 seconds.

  • Damage is increased by 1% for every 1% crit chance.

  • Projectile range is up to 900, bounce range is 600.

  • Enemies struck are revealed for 2 seconds.

  • Also applies Wuju Style's damage.

  • Tap-Q has 60% AD scaling, Ranged-Q has 50%. Has to be low because of applying on-hit effects, crit scaling, and true damage.

#R - Highlander:

  • Passive removed.

  • Now pauses during stasis (e.g. when Master Yi is in Stopwatch stasis, or reviving).

  • Duration changed from [7 seconds + 7 for takedowns] to [8 seconds + 5 for takedowns].

  • Attack speed lowered from 30/55/80% to 20/35/50%.


#Notes

  • Resets are nerfed to make Master Yi more consistent, and less feast-or-famine in fights.

  • Note that the passive free AD (bonus AD equal to 10% of total AD) from Wuju Style is gone.

  • Ranged projectile makes Master Yi useful in siege situations and other stand-offs. It also gives him some ranged waveclear.

2 Comments

SmallCheeseCake10/31/2018, 11:35:26 PM1 votes

Change the name to Wuju Strike WTF how didn't you see the opportunity?