It's pretty obvious why ADCs spike so hard after 2 items
Hmmmm its almost like they're having a shit ton of extra stats funneled onto them.
For the purpose of this, I'm going to be assuming level 11-12 which is right around that 2 item powerspike for ADCs. Also assuming Janna has Ardent and Redemption. JUST from a Janna (with Windspeaker's) pressing E on an ADC they gain:
-
46 AD: 1610 gold
-
30% attack speed: 750 gold
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350 health: 933 gold
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16 armor: 320g
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8 MR: 144 gold
#Total: 3757 Gold
Not even going to factor in the extra on hit damage and heal/shield from Redemption or Locket.
Wow, I wonder why ADCs spike so hard after two items. Its almost like they have over a full items worth of extra stats being crammed down their throats. These hypercarry ADCs that have been balanced over the years around their powerspikes are having a metric shit ton of INVISIBLE stats funneled onto them and its problem. I dont know abut you guys, but I remember when these Hypercarries were popular in the past they were pretty dogshit until 3-4 items. They actually had to scale up.
@Riot, why did you turn the support role back into a ton of invisible stats? Isnt that why you changed Locket? Isnt that why you reworked Sona? What gives? Isn't this exactly what you were trying to avoid?
In a desperate attempt to hyperbuff supports, you turned them into stat bots that point and click stats onto their team. Instead of making the role more dynamic you just shoveled move and more numbers onto their point-and-click abilities until you broke them.
Bonus: Lets hyperbuff tanks to the point where the only class in the game that can kill them in a reasonable amount of time is the class with very high DPS. CoughHypercarriescough and like 3-4 mages.
EXTRA BONUS: The class that funnels these stats onto the ADC also specializes in peeling and keeping them safe! Hell, lets give them an extra +30% healing and shielding without even trying!
Gee I sure wonder why these ADCs are so strong
etc

, and
still sitting at 3600.
that missed all of her spells or have them all on CD ... there goes all that gold down the drain.
Maokai -

, 2 
are the only problem tanks, two of which were made broken with specifically directed reworks
all have abysmal winrates, and every other tank is middling.
and a few others.
and its adc upgrades made 200 gold cheaper
damage massively buffed