While you're changing Zyra, I've got an idea for a passive...
My friend and I have been thinking of other potential passives
, because currently it encourages people to DIE so she can deal some damage. So if she never dies in a game, she basically doesn't have a passive. So here is the idea:
When she 'dies', she turns into a plant, without giving the kill to her enemy yet. Just like when she's alive, it would have a life-bar, initially with 0 HP and then the plants she had seeded before get 50% bonus attack speed and 50% spell-vamp. The more the plants attack random targets around them, the more HP grows on the life-bar but not more than half of what she had when alive. If she manages to fill the life-bar she will come back to life with 0 mana and the hp she gained (half of her total HP). If not, then she is killed.
----- After she dies, she turns into a plant for 5 seconds, while she an grow her HP from 0 to a half of total HP. ----- If she kills someone while in Plant Stance and if she revives, she will have full mana. ----- If she manages to fill the life-bar, she will effectively revive with a half of her total HP and 0 mana. Sorry if there are grammatical errors. Is this a good idea?