low risk vs high risk reward in league
I know that league has been dumbed down a bit since I first started league, Even having to rework champions just so other can be created.
but it's gotten kind of rediculous.
Champions like lucian who can be support like for the ad assassins
meaning even if he's completely useless all game he can still provide armor reduction. This continues with Champions like Trundle.
Because top laners take undying it ultimately reduces the power of a champion like Riven Who just got yet again another in direct nerf from the ferocity tree being nerfed. I'd consider her, kalista by far the most high risk champions.
Others like lulu or tristana force you to play with a different mind set when farming. They're still surviving the meta, but The games become less and less about "outplayed" and more of " woah I can heal 700 hp on olaf with spirit using just
" baited~
I think if the game allowed sight stone to be sold for more then a lousy 260/ 800 initial payment people would buy it more and would just kill off any sort of graves jungle. It's either that or allow more silences in the game for the support so hyper carries can still dominate. Soraka silencing zed xD
I think zed as well as fizz are prototypes of trying to rework the high reward by allowing the only way to stop their ultimates is by zhongya's or your own form of invulnerability. rather then qss and done. So they keep trying to nerf individual parts of their kit without the acceptance that the reason their other damage skills do so much Is because of the amplified damage with their ultimates.
I'm sorry for rambling on. but I just don't get it. a random teemo main~