Why is vision always being removed from the game?

Teémò·11/18/2019, 1:54:50 PM·70 votes·18,623 views

From The removal of item 3649 to the removal of sight stone, The removal of smite item that gave a item 2055 the reduction of max 3item 2055 purchasable to 2. And of course, item 4302 ~~support items are going to lose a ward, but you can gain it back when you build the full item. ~~ editing for Wolfeur I was mistaken. Gold generation is removed however when fully upgraded for next season.

For the first 10 minutes of the game junglers really don't have to worry of vision. item 3364 was always a level 9+ for a reason even though trinkets may range 900 now to a red trinkets range 750, dashes and going over obstacles can remove this vision.

There's way too much leverage on a support to provide vision for the overall team. There are some pro players that go spell thief top and ignore the wave because that's how much of an impact having vision has to an enemy team then having none.

Everyone should value warding. Rift shouldn't become just a bigger twisted treeline.

90 Comments

DuskDaUmbreon11/18/2019, 1:57:20 PM55 votes

Proplay. It was reducing a lot of potential there, because, unsurprisingly, a map that's lit up like a Christmas tree combined with people who actually know how to use vision make for a very dull game.

It has fairly low impact on lower tiers because lower tier is bad at using vision.

Emperor Talquin11/18/2019, 2:18:43 PM25 votes

If control wards didn't take up an inventory space players would buy more.

After level 11 my inventory is always full up so i usually only buy 3-5 control wards a game.

The thigh guy11/18/2019, 3:44:59 PM23 votes

Riot keeps removing vision so they can continue forcing this brain dead fortnight burst meta down our throats.

MiniLoaf11/18/2019, 2:54:38 PM8 votes

I feel like riot should reintroduce trackers knife but instead of giving 2 wards make it 1 stealth ward. Your allowed to have 3 totem/stealth wards on the map at a time. The only people in the game that ever have that much vision on the map though are supports as the cool down on totems is longer then the ward duration so you will only ever have 2 totems on the map. Giving jungler's the ability to place a ward would allow for someone other then the support to have a vision affect on the game without making the game to slow imo.

KnightLakega11/18/2019, 7:22:15 PM6 votes

{quoted}

From The removal of item 3649 to the removal of sight stone, The removal of smite item that gave a item 2055 the reduction of max 3item 2055 purchasable to 2. And of course, item 4302 ~~support items are going to lose a ward, but you can gain it back when you build the full item. ~~ editing for Wolfeur I was mistaken. Gold generation is removed however when fully upgraded for next season.

For the first 10 minutes of the game junglers really don't have to worry of vision. item 3364 was always a level 9+ for a reason even though trinkets may range 900 now to a trinkets range 750, dashes and going over obstacles can remove this vision.

There's way too much leverage on a support to provide vision for the overall team. There are some pro players that go spell thief top and ignore the wave because that's how much of an impact having vision has to an enemy team then having none.

Everyone should value warding. Rift shouldn't become just a bigger twisted treeline.

You forgot to add that many assassins, gankers, and junglers main item is also the item 3147 Which is a free item 2055 with no cost attached, and unlimited use... Which is just disgustingly hilariously absurd imo..

Lovelle11/18/2019, 6:50:58 PM4 votes

Trundle I'm still salty about his vision being removed from his E.

XJ9999999999999911/18/2019, 5:56:50 PM4 votes

dont forget the yellow trinket guts

the reason vision is being removed from the game is an attempt to make brawls happen and more rubber bandings.

Look at games like starcraft, where decisions are based on the scouts you send throughout the game. Some people send an early harvester just to make sure they aren't being rushed.

Now imagine if you couldn't scout at all in starcraft, it was all blind. it would lead to less skill and more random/brawly games, where anyone can win.

League has turned into this and is a big reason why I think SKT is having a hard time winning. As time has went on, they just look more and more disorganized. This is due to the lack of vision throughout the game.

It's a shame really. I think they shouldn't have gutted vision as much as they have. It's a big reason why games are so one sided now a days. It's even harder to make an accurate calculation on where the enemy is and what to do.

Cdore11/18/2019, 6:41:25 PM3 votes

I equate league to a slot machine now. Everything has to be rng. Kills, gold, vision, objectives. I'm surprised there's still no rng turrets. No vision = more kills or in pros case, safer play or more volatile play since you cant guess when a two man or three man dive is coming. Thanks, Tencent.

Baby Ghoul11/19/2019, 9:50:17 AM3 votes

Ganks make for flashy plays in the professional scene.

That's the reason. Sightstone was explicitly removed because solo players were buying it to light up the map. After that bot lane saw an increase in ganks and mage supports, and Riot supported that chaos bot lane. Sightstone was often a must-buy first back because it offered vision and +150 health, and it forced mages to make a sacrifice if they couldn't force a fight before the first back. Now they just comfortably start to build damage and spam spells for their wards.

In pro play stuff like that is interesting to watch, but for those of us in solo queue who aren't playing with a coordinated team that we trained with, it's like playing Russian Roulette every time you queue. One thing's for sure, someone is getting shot, and you just gotta hope it isn't your lane because once that trigger is pulled you're helpless even as support due to ward quest.

Junglers aren't punished for ganks that don't work out either. It's enough to push you out of lane and deny you farm. You begin to feel the game slip out of your fingers, and then after several attempts you finally die. The game spirals from that point on. Pro players are in communication with one another and know how to mitigate pressure or outplay. That's great for the crowd at tournaments, but unobtainable for solo queue players who are strangers not on voice communication. That's why I wish there were separate games for pro players and solo queue.

Acemaster8111/18/2019, 10:30:48 PM3 votes

What does a smart player do with no vision? They don't push lane and play safe unless the jungler is on the map or dead. I don't know how far Riot is willing to go with the removal of vision, but if they want to create flashy plays then I don't think that will be very good for the game. Especially with the possibility of more bushes and places to hide (alcoves and the adding of choke points with mountain drake and such) I feel like a lot of these changes could most likely affect the game negatively.

RebeccaUCuber11/18/2019, 4:25:52 PM3 votes

At least stupid anti-vision effect from Duskblade is gonna go...with others things coming in but that's another issue.

I hate every single time i ward an area with 3 wards and then an assassin comes by and removes all of the them and also gaining got...While i have to back to gain wards again.

FCJAAAAGOOOO11/19/2019, 3:08:29 AM2 votes

Back in the day, supports could work on expensive tank/AP items lategame after finishing their 2nd or 3rd to leave room for pink wards all game. Now it's super hard to justify buying anything but cheap support items unless you are a mage or Senna/Pyke. Not a big deal but ultimately still a problem; it makes classic supports even flimsier than they should be.

FSRER11/18/2019, 5:26:19 PM2 votes

They remove vision while at the same time adding more stealth and invisibility in the game...something is wrong here

ZaFishbone11/20/2019, 10:09:51 AM2 votes

Because League of Omniscience is a pretty boring meta to be in.

Wolfeur11/18/2019, 3:10:21 PM2 votes

And of course, support items are going to lose a ward, but you can gain it back when you build the full item.

What? The ward number is the same…

Buck Strickland11/18/2019, 7:45:24 PM2 votes

Vision limits lcs mega dunk playz for da proz.

Daddy Ants11/19/2019, 11:18:27 AM2 votes

Because Assassin's hate counterplay.

Yordle Gunner11/18/2019, 9:31:31 PM1 votes

In my opinion Vision is bad for the game. It takes away a lot of opportunities for more exciting play. As an extreme example imagine if current Vision was DOUBLED. No mystery, no surprises, very few fights. Now Half current vision. Things get a lot more interesting.

Darkdemon65311/18/2019, 2:16:24 PM1 votes

There are negatives regardless of how much vision Riot allows. I don't think the right solution is to allow a certain amount of vision to happen at once or a certain amount of continuous vision over a given period of time. I think the right solution is to give more short-term vision and less long-term vision. In my opinion, vision should be used to know when doing an objective or engaging in a fight is safe or to determine if a gank or the enemy team doing an objective is an immediate threat.

Slim Gragas11/19/2019, 4:15:23 AM1 votes

Because an excess in vision control on both teams results in stalemates/boring games. Especially in higher elo/pro scene.