[{quoted}](name=Shatter the Sun,realm=NA,application-id=3ErqAdtq,discussion-id=JeNqAnU2,comment-id=0004,timestamp=2017-12-01T15:50:58.283+0000)
I dont mind league being a casual game. It is a GAME after all and one that is brought down constantly by people always quoting the pros for every situation. Just cause dopa build X item on X champion in X lane doesnt mean its viable in every situation or even good.
On the RNG note. It makes the game more interesting and stops you from following set plans and guide lines to playing lanes. It forces you to adapt and change based on the situation which in turn requires skill as well. If someone gets a pot of iron from klepto when fighting you and you both are low and you notice and flash out because you realized you werent gonna win that fight, takes skill.
This whole game is a RNG fest. From the matchmaking to the ingame mechanics. The fact you are now saying something shows you just need to ADAPT to it. Team based games always have a large degree of RNG due to players alone.
As a freelance statistician, I disagree with you and I believe there is a problem with RNG in League of Legends. Riot now tends to the biggest eSport in the world. It is a game that can be played casually with or without RNG, but competitive League is what has allowed this game to grow and what often makes it so captivating to watch as well as play. So what could go wrong with RNG?
Consider the economic principle of marginal analysis, which in this context can mean that the smaller some sort of margin between two teams, the more that little things matter to an outcome between the two teams. Say two pro teams, hypothetically, are equal in skill, or are at least equal by a certain point in the game, and a teamfight will swing the advantage. A close teamfight could be won with a certain random proc, like Zoe picking up a support's Redemption. People will later be able to see that RNG won that fight, and skill did not matter for the losing team in the end. I believe it would cause community disillusionment towards competitive League.
That's why RNG is bad. It does not even have to do with matchmaking or skill because essentially nobody except the very top 0.001% have decent overall skill. But when you inject RNG in competitive context, what happens to the 99% that are watching? Are they incentivized to increase their skill when they know BS like that can happen? I'm certainly not incentivized to grind in Hearthstone because of all the RNG. I'm implying that there might be a ripple effect down the ladder, no matter how random matchmaking is.
I think that Runes Reforged is actually a good thing that Riot implemented to make the game more accessible (less expensive) to new players, but I think they should remove RNG procs.